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0e26755b88
* add medical category to arsenal * function header Co-authored-by: PabstMirror <pabstmirror@gmail.com> * move to preinit, protect list * improve macro * documentation * add config property * add CfgMagazines * Revert "add CfgMagazines" Arsenal doesn't support magazines in custom categories --------- Co-authored-by: GhostIsSpooky <69561145+Salluci@users.noreply.github.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
1.2 KiB
1.2 KiB
layout | title | description | group | order | parent | mod | version | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
wiki | Medical Treatment Framework | Explains extending the treatment system for developers. | framework | 5 | wiki | ace |
|
1. Config Values
1.1 Vehicle Patient Seats
Defines the seats that will be prioritized when loading patients into vehicles. Uses moveInCargo
indexes.
class CfgVehicles {
class MyCar {
ace_medical_treatment_patientSeats[] = {3,4};
};
};
1.2 Patient Reverse Fill
When no patient seats are available, by default patients will be filled from the highest cargo index to the lowest. This can be changed to fill from the lowest to the highest.
class CfgVehicles {
class MyCar {
ace_medical_treatment_patientReverseFill = 0;
};
};
1.3 Treatment Items
Items in CfgWeapons
with ACE_isMedicalItem
property will be added to the ACE Medical category in the ACE Arsenal.
class CfgWeapons {
class MyMedicalItem {
ACE_isMedicalItem = 1;
};
};
Required items in ACE_Medical_Treatment_Actions
will also be added as a fallback.
class ACE_Medical_Treatment_Actions {
class MyCustomTreatment {
items[] = {"MyMedicalItem"};
};
};