ACE3/addons/vector
2015-04-12 22:44:19 -05:00
..
data Fix vector texture paths; Fix #21 2015-01-14 21:06:45 +01:00
functions switch sides of add/drop left/right 2015-04-06 16:18:59 +02:00
rsc add config, settings to vector 2015-01-21 21:15:51 +01:00
UI try to port that vector 2015-01-14 07:24:17 +01:00
$PBOPREFIX$ try to port that vector 2015-01-14 07:24:17 +01:00
ace_vector_optics.p3d Fix vector texture paths; Fix #21 2015-01-14 21:06:45 +01:00
ace_vector.p3d Fix vector texture paths; Fix #21 2015-01-14 21:06:45 +01:00
CfgEventHandlers.hpp try to port that vector 2015-01-14 07:24:17 +01:00
CfgVehicles.hpp port kestrel 2015-01-19 21:13:56 +01:00
CfgWeapons.hpp Zoom level adjustment. Ref #58 2015-01-18 16:03:34 +01:00
config.cpp improve infoDisplayChanged EH 2015-04-03 17:50:52 +02:00
initKeybinds.sqf enable vector on ffv positions, fix #506 2015-04-12 12:03:49 +02:00
README.md Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
RscInGameUI.hpp vector settings 2015-01-21 22:52:39 +01:00
script_component.hpp DEBUG_SETTINGS in script comps 2015-01-14 12:34:24 -06:00
stringtable.xml Added missing CZ strings and made little revision 2015-04-11 16:33:00 +02:00
XEH_postInit.sqf Don't do client stuff on dedicated. 2015-04-12 22:44:19 -05:00
XEH_preInit.sqf Fix long-standing typo (get it?) 2015-04-05 22:18:28 +02:00

ace_vector

Adds the Vector rangefinder including all modes found in its real counterpart.

Maintainers

The people responsible for merging changes to this component or answering potential questions.