ACE3/addons/gunbag
Brandon Danyluk 639d3fdfa1 cfgSkeletons indentation formatting fixes (#6796)
* abc

* Revert "abc"

This reverts commit bcb4214bd9.

* Update to current commit

* Fix class OFP2_ManSkeleton to have proper indentation for all bones

* Fix path. Fix whitespace
2019-01-31 19:22:33 -06:00
..
data cfgSkeletons indentation formatting fixes (#6796) 2019-01-31 19:22:33 -06:00
functions [WIP] Fix script errors reporting wrong line numbers (#6407) 2018-09-17 14:19:29 -05:00
ui added gunbag 2016-05-03 10:21:21 +02:00
$PBOPREFIX$ added gunbag 2016-05-03 10:21:21 +02:00
CfgEventHandlers.hpp gunbag improvements 2016-06-12 13:51:23 +02:00
CfgVehicles.hpp Cleanup unused priority entry for interact menu actions (#6372) 2018-05-30 16:48:19 -05:00
config.cpp enable gunbag for all non-machinegun primary weapons 2016-07-07 09:47:02 +02:00
README.md Cealnup quotes, capitalization, function headers 2016-06-12 23:56:00 +02:00
script_component.hpp convert log macros to cba versions (#4282) 2016-10-02 12:55:31 +02:00
stringtable.xml Correct new Chinese stringtable identifiers (#5334) 2017-07-08 09:48:39 -05:00
XEH_preInit.sqf More various ace arsenal fixes (#6192) 2018-04-12 10:44:23 -05:00
XEH_PREP.hpp enable gunbag for all non-machinegun primary weapons 2016-07-07 09:47:02 +02:00
XEH_preStart.sqf added gunbag 2016-05-03 10:21:21 +02:00

ace_gunbag

Adds a gunbag for DMRs.

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