mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
49 lines
1.2 KiB
Plaintext
49 lines
1.2 KiB
Plaintext
/*
|
|
* Author: bux578, commy2
|
|
* Restores previously saved gear.
|
|
*
|
|
* Arguments:
|
|
* 0: Unit <OBJECT>
|
|
* 1: All Gear based on return value of ACE_common_fnc_getAllGear <ARRAY>
|
|
*
|
|
* Return Value:
|
|
* None
|
|
*
|
|
* Example:
|
|
* [ACE_Player, stored_allGear, active_weapon_muzzle_and_mode] call ace_respawn_fnc_restoreGear
|
|
*
|
|
* Public: No
|
|
*/
|
|
#include "script_component.hpp"
|
|
|
|
params ["_unit", "_allGear", "_activeWeaponAndMuzzle"];
|
|
|
|
// restore all gear
|
|
[_unit, _allGear, true, true] call EFUNC(common,setAllGear);
|
|
|
|
// restore the last active weapon, muzzle and weaponMode
|
|
_activeWeaponAndMuzzle params ["_activeWeapon", "_activeMuzzle", "_activeWeaponMode"];
|
|
|
|
if (
|
|
(_activeMuzzle != "") &&
|
|
{_activeMuzzle != _activeWeapon} &&
|
|
{_activeMuzzle in getArray (configfile >> "CfgWeapons" >> _activeWeapon >> "muzzles")}
|
|
) then {
|
|
_unit selectWeapon _activeMuzzle;
|
|
} else {
|
|
if (_activeWeapon != "") then {
|
|
_unit selectWeapon _activeWeapon;
|
|
};
|
|
};
|
|
|
|
if (currentWeapon _unit != "") then {
|
|
private _index = 0;
|
|
|
|
while {
|
|
_index < 100 && {currentWeaponMode _unit != _activeWeaponMode}
|
|
} do {
|
|
_unit action ["SwitchWeapon", _unit, _unit, _index];
|
|
_index = _index + 1;
|
|
};
|
|
};
|