ACE3/addons/winddeflection
esteldunedain 765ae4ee64 Merge branch 'master' into tabCleanup
Conflicts:
	addons/explosives/functions/fnc_addClacker.sqf
	addons/explosives/functions/fnc_detonateExplosive.sqf
	addons/explosives/functions/fnc_getPlacedExplosives.sqf
	addons/explosives/functions/fnc_openDetonateUI.sqf
	addons/explosives/functions/fnc_openPlaceUI.sqf
	addons/explosives/functions/fnc_openTransmitterUI.sqf
	addons/explosives/functions/fnc_openTriggerSelectionUI.sqf
	addons/explosives/functions/fnc_placeExplosive.sqf
	addons/explosives/functions/fnc_place_Approve.sqf
	addons/explosives/functions/fnc_setPosition.sqf
2015-04-07 15:00:56 -03:00
..
functions Cleaning up of all tabs in source code files. 2015-04-06 09:22:43 -07:00
UI second batch of icons 2015-03-23 20:02:35 +01:00
CfgEventHandlers.hpp WindDef - Convert to use FiredBIS 2015-03-12 00:28:33 -05:00
CfgVehicles.hpp Fixed module function call 2015-04-03 09:43:06 +02:00
config.cpp second batch of icons 2015-03-23 20:02:35 +01:00
README.md Added readme file 2015-01-28 17:38:33 +01:00
script_component.hpp Cleaning up of all tabs in source code files. 2015-04-06 09:22:43 -07:00
stringtable.xml removed <orignal> language entry 2015-04-07 09:27:26 +02:00
XEH_preInit.sqf Finalized port of basic ballistics 2015-01-28 17:36:47 +01:00

ace_winddeflection

Wind deflection for projectiles/bullets.

Maintainers

The people responsible for merging changes to this component or answering potential questions.