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aee47c9bc6
* Add vehicle explosion handling * Missing semicolon * scale armor damage using passthrough * add - to comment Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com> * improve condition Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com> * remove extra brackets Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com> * remove extra brackets * fix damage sorting * whitespace * comment * fix function header * fix infinite armor when no item equipped * modify condition & handling for vehicle explosion * add vehiclehit woundHandler * finalize * add vehiclehit woundHandler * finalize * cleanup * more cleanup * name * randomize hitpoints * finalize * don't scale structural damage * fix undefined var * remove _i * fix script error, tone down scaling * add AVD checks * Update addons/medical_damage/functions/fnc_woundsHandlerVehiclehit.sqf Co-authored-by: PabstMirror <pabstmirror@gmail.com> * nuke AVD crew damage handling * get rid of aircraft crash lethality compensation --------- Co-authored-by: James Woods <pterolatypus@gmail.com> Co-authored-by: GhostIsSpooky <69561145+Salluci@users.noreply.github.com> Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com> |
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fnc_abandon.sqf | ||
fnc_addDamage.sqf | ||
fnc_addEventHandler.sqf | ||
fnc_blowOffTurret.sqf | ||
fnc_calculatePenetrationInfo.sqf | ||
fnc_detonate.sqf | ||
fnc_handleBail.sqf | ||
fnc_handleCookoff.sqf | ||
fnc_handleDamage.sqf | ||
fnc_handleDamageEjectIfDestroyed.sqf | ||
fnc_handleDetonation.sqf | ||
fnc_handleVehicleDamage.sqf | ||
fnc_knockOut.sqf | ||
fnc_processHit.sqf |