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742626ff1a
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
119 lines
4.5 KiB
Plaintext
119 lines
4.5 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: tcvm
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* Calculates whether or not hit penetrated given armour or not. Only enabled with advanced penetration simulation turned on.
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*
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* Arguments:
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* 0: Source of damage <OBJECT>
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* 1: The vehicle <OBJECT>
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* 2: Projectile that hit <OBJECT>
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* 3: Hitpoint damaged <STRING>
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*
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* Return Value:
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* None
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*
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* Example:
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* [myVehicle, projectile, 5, 0.663] call ace_vehicle_damage_fnc_calculatePenetrationInfo;
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*
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* Public: No
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*/
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params ["_source", "_vehicle", "_projectileData", "_hitpointConfig"];
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_projectileData params ["_projectileType", "_projectileConfig"];
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/*
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http://www.longrods.ch/peneq.php
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https://www.scribd.com/doc/267210898/57-mm-APFSDS-2-000-m#download
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Perforation Calculation of APFSDS:
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Tungsten/Depleted Uranium: Rods
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P/Lw = a * (1 / tanh(b0 + b1 * (Lw/D))) * cos^m (theta) * sqrt (Pp / Pt) * e^((-(c0 + c1 * BHNT) * BHNT) / (Pp * Vt^2))
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Steel Rods
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P/Lw = a * (1 / tanh(b0 + b1 * (Lw/D))) * cos^m (theta) * sqrt (Pp / Pt) * e^((-c * BHNT^k * BHNP^n) / (Pp * Vt^2))
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Penetration Calculation of Tungsten APFSDS (Used for all penetrators):
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P/Lw = a * (1 / tanh(b0 + b1 * (Lw/D))) sqrt (Pp / Pt) * e^((-(c0 + c1 * BHNT) * BHNT) / (Pp * Vt^2))
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where:
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Penetrator:
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D = Diameter of penetrator rod (always 22mm)
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L = Total length of penetrator in millimeters (always 950mm)
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Lw = Working length of rod in millimeters
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Vt = impact velocity in Kilometers/Second
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theta = NATO Obliquity angle of Penetration
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Pp = Penetrator Density in kg/m^3
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BHNP = Brinell hardness number of penetrator
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Target:
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Pt = target density in kg/m^3 (always 7840kg/m^3)
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d = plate thickness in millimeters
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BHNT = Brinell hardness number of target (always 350)
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Material Data:
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Tungsten:
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Pp = 19300
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BHNP = N/A
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a = 0.994
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c0 = 134.5
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c1 = -0.148
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Depleted Uranium:
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Pp = 18600
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BHNP = N/A
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a = 0.825
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c0 = 90.0
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c1 = -0.0849
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Steel:
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Pp = 7850
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BHNP = 500
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a = 1.104
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c = 9874
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k = 0.3598
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n = -0.2342
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Cofficients:
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m = -0.224
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b0 = 0.283
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b1 = 0.0656
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*/
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private _enabled = ([_hitpointConfig >> QGVAR(enabled), "NUMBER", 0] call CBA_fnc_getConfigEntry) == 1;
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#define MATERIAL_ARRAY ([[0, 0, 0, 0, 0, 0], "steel", [7850, 500, 1.104, 9874, 0.3598, -0.2342], "tungsten", [19300, 0, 0.994, 134.5, -0.148], "depleted_uranium", [18600, 0, 0.825, 90, -0.0849]])
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private _rodMaterialStr = [_projectileConfig >> QGVAR(material), "STRING", "tungsten"] call CBA_fnc_getConfigEntry;
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private _rodMaterialParams = MATERIAL_ARRAY select (1 + MATERIAL_ARRAY find toLower _rodMaterial);
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if !(_enabled) exitWith { [false, 0, 0, 0, 0] };
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if (_rodMaterialParams isEqualTo [0, 0, 0, 0, 0, 0]) exitWith { [] };
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private _tanX = 2 * (0.283 * 0.0656 * (1));
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private _tanh = 1 / (((exp _tanX) - 1) / ((exp _tanX) + 1));
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private _cosm = (cos 0) ^ -0.224;
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private _lw = 950; // technically this would be something else depending on armour slant but this is a good enough aproximation
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private _aproximateVelocity = 0;
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private _perf_pLw = 0;
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private _pen_pLw = 0;
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if (_rodMaterialStr isEqualTo "steel") then {
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_rodMaterialParams params ["_Pp", "_BHNP", "_a", "_c", "_k", "_n"];
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private _exp = (-_c * 350^_k * _BHNP^_n) / (_Pp * _aproximateVelocity * _aproximateVelocity);
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_pen_pLw = _a * _tanh * sqrt (_Pp / 7840) * exp _exp;
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_perf_pLw = _pen_pLw * _cosm;
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} else {
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_rodMaterialParams params ["_Pp", "_BHNP", "_a", "_c0", "_c1"];
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private _exp = (-(_c0 + _c1 * 350) * 350) / (_Pp * _aproximateVelocity * _aproximateVelocity);
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_pen_pLw = _a * _tanh * _cosm * sqrt (_Pp / 7840) * exp _exp;
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_perf_pLw = _pen_pLw * _cosm;
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};
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private _perforationDistance = _lw * _perf_pLw;
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private _penetrationDistance = _lw * _pen_pLw;
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private _hitpointEffectiveArmour = [_hitpointConfig >> QGVAR(thickness), "NUMBER", 0] call CBA_fnc_getConfigEntry;
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private _hitpointEffectiveSlope = [_hitpointConfig >> QGVAR(slope), "NUMBER", 0] call CBA_fnc_getConfigEntry;
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_penetrationDistance = _penetrationDistance * cos (_hitpointEffectiveSlope);
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[_penetrationDistance > _hitpointEffectiveArmour, _penetrationDistance - _hitpointEffectiveArmour, _penetrationDistance, _perforationDistance, _hitpointEffectiveArmour]
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