ACE3/addons/mk6mortar
Nicolás Badano de6af27912 Merge pull request #3492 from acemod/Fix3491_MortarBoxes
Replace transportMax... with maximumLoad for mortar boxes.
2016-03-05 22:09:07 -03:00
..
data Port inventory picture and model 2015-12-17 00:21:54 +01:00
functions Fix Mortar Display 2016-02-25 13:59:00 -06:00
UI Port inventory picture and model 2015-12-17 00:21:54 +01:00
$PBOPREFIX$ Fixed Capitalized folders on include paths 2015-05-20 23:28:10 +02:00
ACE_Settings.hpp First try at some module control 2015-12-17 11:00:46 +01:00
CfgEventHandlers.hpp Fix Mortar Display 2016-02-25 13:59:00 -06:00
cfgMagazines.hpp Too hasty 2015-12-20 18:20:34 +01:00
CfgVehicles.hpp Replace transportMax... with maximumLoad for mortar boxes. 2016-03-01 21:58:21 +01:00
CfgWeapons.hpp Fix init issue 2015-12-19 18:22:54 +01:00
config.cpp Changed to using playerVehicleChanged. 2016-02-14 13:51:44 +01:00
README.md README.md files added to all modules 2015-08-19 04:18:33 +02:00
RscInGameUI.hpp fix setVariable and getVariable capitalization 2015-11-30 17:27:09 +01:00
RscRangeTable.hpp UpdateFiringTable-ChangesFromWeather 2015-04-24 13:26:09 -05:00
script_component.hpp Add quick debug defines to all script_components 2016-01-28 23:26:02 -06:00
stringtable.xml Tweaked & added translations 2016-02-28 14:48:04 +01:00
XEH_postInit.sqf Fix Mortar Display 2016-02-25 13:59:00 -06:00
XEH_preInit.sqf precompile on game start 2016-02-22 15:20:36 +01:00
XEH_PREP.hpp precompile on game start 2016-02-22 15:20:36 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_mk6mortar

Tweaks the Nk6 Mortar system.

Maintainers

The people responsible for merging changes to this component or answering potential questions.