ACE3/addons/metis/CfgAmmo.hpp

94 lines
3.3 KiB
C++

class CfgAmmo {
class M_Vorona_HEAT;
class GVAR(HEAT): M_Vorona_HEAT {
manualControl = 0;
irLock = 0;
laserLock = 0;
airLock = 0;
lockType = 0;
class ace_missileguidance {
enabled = 1;
pitchRate = 50; // Minium flap deflection for guidance
yawRate = 50; // Maximum flap deflection for guidance
initialPitch = 2;
canVanillaLock = 0; // Can this default vanilla lock? Only applicable to non-cadet mode
showTrail = 1;
// Guidance type for munitions
defaultSeekerType = "SACLOS";
seekerTypes[] = { "SACLOS" };
defaultSeekerLockMode = "LOAL";
seekerLockModes[] = { "LOAL", "LOBL" };
defaultNavigationType = "Line";
navigationTypes[] = { "Line" };
lineGainP = 10;
lineGainD = 9;
seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
seekerAngle = 15; // Angle from the shooter's view that can track the missile
seekerAccuracy = 1; // seeker accuracy multiplier
seekerMinRange = 80;
seekerMaxRange = 2000; // Range from the missile which the seeker can visually search
offsetFromCrosshair[] = { 0, 0, 0 }; // where the missile wants to stay in relation to the center of the crosshair.
// Attack profile type selection
defaultAttackProfile = "WIRE";
attackProfiles[] = {"WIRE"};
};
};
class M_Vorona_HE;
class GVAR(HE): M_Vorona_HE {
manualControl = 0;
irLock = 0;
laserLock = 0;
airLock = 0;
lockType = 0;
class ace_missileguidance {
enabled = 1;
pitchRate = 25; // Minium flap deflection for guidance
yawRate = 25; // Maximum flap deflection for guidance
canVanillaLock = 0; // Can this default vanilla lock? Only applicable to non-cadet mode
// Guidance type for munitions
defaultSeekerType = "SACLOS";
seekerTypes[] = { "SACLOS" };
defaultSeekerLockMode = "LOAL";
seekerLockModes[] = { "LOAL", "LOBL" };
defaultNavigationType = "Line";
navigationTypes[] = { "Line" };
lineGainP = 21;
lineGainD = 18;
seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
seekerAngle = 15; // Angle from the shooter's view that can track the missile
seekerAccuracy = 1; // seeker accuracy multiplier
seekerMinRange = 80;
seekerMaxRange = 2000; // Range from the missile which the seeker can visually search
correctionDistance = 1; // distance from center of crosshair where missile slows down
offsetFromCrosshair[] = { 0, 0, 0 }; // where the missile wants to stay in relation to the center of the crosshair.
// Attack profile type selection
defaultAttackProfile = "WIRE";
attackProfiles[] = {"WIRE"};
};
};
};