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Arma3_Epoch/ACE3
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mirror of https://github.com/acemod/ACE3.git synced 2024-08-30 18:23:18 +00:00
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755f6bcc6bb09f52e94cb47f6232a9769b074e86
ACE3/addons/hearing/functions
History
commy2 755f6bcc6b Make hearing component compatible with glasses
2016-07-26 16:14:16 +02:00
..
fnc_addEarPlugs.sqf
local -> private
2015-11-17 14:33:17 -06:00
fnc_earRinging.sqf
Calculate hearing protection coefficient on events
2016-02-16 18:17:42 -06:00
fnc_explosionNear.sqf
Hearing - New XEH, Fix dead effects, Medical var (#3802)
2016-05-20 11:23:14 -05:00
fnc_firedNear.sqf
Hearing - New XEH, Fix dead effects, Medical var (#3802)
2016-05-20 11:23:14 -05:00
fnc_handleRespawn.sqf
Do not add or remove earplugs if gear should be preserved. Fix #3180.
2016-01-18 13:23:55 -03:00
fnc_hasEarPlugsIn.sqf
Code cleanup of Hearing module
2015-08-13 23:42:20 +02:00
fnc_moduleHearing.sqf
Overhaul ACE_Hearing and change default settings.
2016-02-06 13:59:31 -03:00
fnc_putInEarplugs.sqf
Calculate hearing protection coefficient on events
2016-02-16 18:17:42 -06:00
fnc_removeEarplugs.sqf
Calculate hearing protection coefficient on events
2016-02-16 18:17:42 -06:00
fnc_updateHearingProtection.sqf
Make hearing component compatible with glasses
2016-07-26 16:14:16 +02:00
fnc_updatePlayerVehAttenuation.sqf
Missing privates
2015-06-13 18:34:30 +02:00
fnc_updateVolume.sqf
manual merge
2016-05-30 21:14:34 +02:00
script_component.hpp
hearing: various fixes
2015-01-13 22:41:53 -03:00
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