ACE3/addons/explosives
Phyma 48b9a61497 Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed

* Added size of IED in config and determine defuse range

* Added typo

* Added help text to wiki about defusing

* Better English

* Increased the defusal range on large bombs make it similar to small ieds

* Add wiki doc
2017-06-09 12:52:55 -05:00
..
Data Revert LoD Changes 2015-07-15 21:13:05 +02:00
functions Fix Large IED defuse distance (#5261) 2017-06-09 12:52:55 -05:00
scripts Use directCall on tripflare effect 2016-09-08 21:22:32 +02:00
UI second batch of icons 2015-03-23 20:02:35 +01:00
$PBOPREFIX$ Added $PBOPREFIX$ for explosives. 2015-01-12 13:42:02 +02:00
ACE_Settings.hpp Fix Capitalization of ACE Settings classes. (#3627) 2016-05-07 22:14:56 +02:00
ACE_Triggers.hpp Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
CfgAmmo.hpp Fix Large IED defuse distance (#5261) 2017-06-09 12:52:55 -05:00
CfgCloudlets.hpp Add Tripflare (#4152) 2016-08-13 11:29:01 +02:00
CfgEventHandlers.hpp Replace and depreacate EFUNC(common,addScrollWheelEventHandler) with MouseZChanged Display EH 2016-03-02 17:33:46 +01:00
CfgMagazines.hpp Add Tripflare (#4152) 2016-08-13 11:29:01 +02:00
CfgModule.hpp Merge branch 'master' into useQuotedPathMacros 2016-05-30 21:14:17 +02:00
CfgVehicles.hpp Fix Large IED defuse distance (#5261) 2017-06-09 12:52:55 -05:00
CfgWeapons.hpp Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
config.cpp remove deprecated code for 3.8.0 (#4457) 2016-09-24 22:31:10 +02:00
ExplosivesUI.hpp Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
GUI_VirtualAmmo.hpp Use GVAR where applicable 2016-07-20 07:15:18 +03:00
README.md Create README.md 2015-01-26 13:42:07 +01:00
script_component.hpp convert log macros to cba versions (#4282) 2016-10-02 12:55:31 +02:00
stringtable.xml Italian translation (Add & Fix) (#5193) 2017-05-23 13:44:17 -05:00
XEH_missionDisplayLoad.sqf Fix Cancel Action by moving it to MouseButtonDown display EH 2016-03-03 17:35:43 +01:00
XEH_postInit.sqf Fix deadman range, fix clacker transfer, use setShotParents (#4689) 2016-12-14 14:06:32 -06:00
XEH_preInit.sqf Explosives - Add code handler for detonation (#5115) 2017-05-10 11:28:44 -05:00
XEH_PREP.hpp Explosives - Add code handler for detonation (#5115) 2017-05-10 11:28:44 -05:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_explosives

Completely replaces the vanilla explosives system, allowing precise placement and different trigger types.

Maintainers

The people responsible for merging changes to this component or answering potential questions.