ACE3/addons/spectator
SilentSpike 7e9500f2ca Enable ace_spectator respawn framework integration
Seamlessly integrates the spectator system with the vanilla respawn framework when the onDeath setting is enabled. This commit makes a lot of changes:
- Edit BI functions used by the vanilla respawn framework to enable support for ace_spectator.
- Set spectator state is now tracked using a GVAR for the local player since using a unit won't be reliable all of the time. However unit is still marked for any filtering purposes.
- Instead of NV being used based on the sun to moon transition state by default, that functionality only takes place in the integrated system so that custom frameworks can do what they want.
- Seagull units are hidden when using framework integration since they're spawned by the engine with respawn type 1 and they just hang around undesirably
2015-08-04 22:03:46 +01:00
..
functions Enable ace_spectator respawn framework integration 2015-08-04 22:03:46 +01:00
UI Map icons 2015-07-24 16:40:28 +01:00
$PBOPREFIX$ Add Spectator. 2015-06-28 19:34:21 -07:00
ACE_Settings.hpp Spectate on death setting 2015-07-26 13:12:58 +01:00
CfgEventHandlers.hpp Add Spectator. 2015-06-28 19:34:21 -07:00
CfgVehicles.hpp Spectate on death setting 2015-07-26 13:12:58 +01:00
config.cpp Enable ace_spectator respawn framework integration 2015-08-04 22:03:46 +01:00
README.md Unify interface as display 2015-07-15 11:43:09 +01:00
script_component.hpp Populating help splash 2015-07-22 15:21:36 +01:00
stringtable.xml Preserve Polish translations from master branch 2015-08-02 17:27:32 +01:00
XEH_postInit.sqf Enable ace_spectator respawn framework integration 2015-08-04 22:03:46 +01:00
XEH_preInit.sqf Enable ace_spectator respawn framework integration 2015-08-04 22:03:46 +01:00

ace_spectator

Spectator. Includes features from Splendid Cam, and much more.

Maintainers

The people responsible for merging changes to this component or answering potential questions.