ACE3/addons/overheating
10Dozen 0b7aa7f3e5
Overheating - Drop jammed states on unit respawn (#8333)
* Overheating - Added respawn handler to drop jammed state

Fixes https://github.com/acemod/ACE3/issues/7651

* Description update

* Update addons/overheating/functions/fnc_handleRespawn.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>
2021-07-23 15:48:16 -05:00
..
functions Overheating - Drop jammed states on unit respawn (#8333) 2021-07-23 15:48:16 -05:00
sounds Added weapon resting & weapon jam sounds 2015-02-01 11:11:51 +01:00
UI Replace UI icons with vanilla/common ones (#5532) 2017-09-21 16:22:28 +02:00
$PBOPREFIX$ CBAfy AGM_Overheating 2015-01-13 00:23:14 -03:00
ACE_Settings.hpp French translation of the latest updates (#7321) 2019-12-28 09:58:52 -06:00
CfgEventHandlers.hpp Overheating - Drop jammed states on unit respawn (#8333) 2021-07-23 15:48:16 -05:00
CfgMagazines.hpp Add spare barrel to VA in 1.64 (#4328) 2016-09-04 21:26:15 +02:00
CfgSounds.hpp Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
CfgVehicles.hpp Cleanup unused priority entry for interact menu actions (#6372) 2018-05-30 16:48:19 -05:00
CfgWeapons.hpp Use CBA Misc Items (#5502) 2017-09-12 23:23:45 -05:00
config.cpp remove deprecated code for 3.8.0 (#4457) 2016-09-24 22:31:10 +02:00
README.md Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
script_component.hpp Tweak overheating (#4969) 2017-04-11 10:04:57 -05:00
stringtable.xml Update: Minor changes on Simplified Chinese translation. (#7829) 2020-08-04 10:15:03 -05:00
XEH_postInit.sqf add priority parameter to doGesture 2016-07-13 11:00:31 +02:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp Overheating - Drop jammed states on unit respawn (#8333) 2021-07-23 15:48:16 -05:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_overheating

Introduces weapon overheating and jamming, as well as the ability to swap the barrel on some weapons.

Maintainers

The people responsible for merging changes to this component or answering potential questions.