ACE3/optionals/compat_sog/CfgVehicles.hpp
Ellis Nielsen 5332059738
SOG Compat - Remove Vanilla systems left in CfgVehicles (#8708)
* init commit

* review changes

* removed Land_vn_building_base import

* case sensitive includes

* changed to use script_component.hpp

* config style

* config style

* config style

* config style

* revert to define

* defines.hpp

* defines.hpp

Co-authored-by: commy2 <commy-2@gmx.de>
2021-12-18 17:14:15 -06:00

26 lines
904 B
C++

#define EQUIP_FRIES_ATTRIBUTE class Attributes { \
class EGVAR(fastroping,equipFRIES) { \
property = QEGVAR(fastroping,equipFRIES); \
control = "Checkbox"; \
displayName = ECSTRING(fastroping,Eden_equipFRIES); \
tooltip = ECSTRING(fastroping,Eden_equipFRIES_Tooltip); \
expression = QUOTE([_this] call EFUNC(fastroping,equipFRIES)); \
typeName = "BOOL"; \
condition = "objectVehicle"; \
defaultValue = false; \
}; \
}
class CfgVehicles {
#include "CfgVehicles\boxes.hpp"
#include "CfgVehicles\explosives.hpp"
#include "CfgVehicles\helicopters.hpp"
#include "CfgVehicles\planes.hpp"
#include "CfgVehicles\tracked.hpp"
#include "CfgVehicles\turrets.hpp"
#include "CfgVehicles\units.hpp"
#include "CfgVehicles\wheeled.hpp"
#include "CfgVehicles\land.hpp"
#include "CfgVehicles\vn_boxes.hpp"
};