..
data
add empty geometry to earplugs model ( #6659 )
2018-11-03 11:19:35 -05:00
functions
Add Weapon Attachments interaction ( #7706 )
2021-03-04 11:43:11 -06:00
sounds
Increase the volume of the residual woosh when ringing is disabled
2016-02-06 14:49:56 -03:00
UI
Add to all Objects a LoD with nothing in for "hiding" Objects in Distance
2015-07-15 20:34:35 +02:00
$PBOPREFIX$
hearing: various fixes
2015-01-13 22:41:53 -03:00
ACE_Arsenal_Stats.hpp
Add missing semicolons ( #6148 )
2018-02-15 10:31:14 -06:00
ACE_Settings.hpp
Settings strings ( #6136 )
2018-02-13 13:30:38 -06:00
CfgAmmo.hpp
Rename ACE_EarBuds -> ACE_EarPlugs
2015-03-16 10:56:05 -05:00
CfgEventHandlers.hpp
Cleanup spacing on call COMPILE_FILE
2019-02-14 12:43:02 -06:00
CfgSounds.hpp
Use new QPATHTOF and QPATHTOEF macros
2016-04-08 20:34:50 +02:00
CfgVehicles.hpp
Hearing - Fix invalid usage of ARR macro ( #7932 )
2020-10-03 10:21:20 -05:00
CfgWeapons.hpp
Add hearing protection to LDF and Spetsnaz helmets ( #7843 )
2020-08-09 10:11:50 -05:00
config.cpp
Add ACE Arsenal stats ( #6110 )
2018-02-15 10:03:22 -06:00
README.md
Update contribution documents ( #8382 )
2021-08-16 20:17:56 +01:00
script_component.hpp
convert log macros to cba versions ( #4282 )
2016-10-02 12:55:31 +02:00
stringtable.xml
Translations - Spanish ( #8229 )
2021-04-26 11:48:02 -05:00
XEH_postInit.sqf
Various - Use configOf command for faster lookup ( #8100 )
2021-02-18 12:58:08 -06:00
XEH_preInit.sqf
Add dev macro to quickly recompile functions ( #4699 )
2016-11-23 13:35:25 -06:00
XEH_PREP.hpp
precompile on game start
2016-02-22 15:20:36 +01:00
XEH_preStart.sqf
precompile on game start
2016-02-22 15:20:36 +01:00