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- Renamed the base menu "SelfActions" to "ACE_SelfActions" - Limit the amount of objects the player is shown interactions with. This are the 3 nearest objects which have active action points visible on screen. - Cull action points that are not visible, to far away, etc before checking if they are active. |
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.. | ||
fnc_addAction.sqf | ||
fnc_compileMenu.sqf | ||
fnc_compileMenuSelfAction.sqf | ||
fnc_keyDown.sqf | ||
fnc_keyDownSelfAction.sqf | ||
fnc_keyUp.sqf | ||
fnc_keyUpSelfAction.sqf | ||
fnc_removeAction.sqf | ||
fnc_render.sqf | ||
fnc_renderIcon.sqf | ||
fnc_renderMenu.sqf | ||
fnc_rotateVectLine.sqf | ||
fnc_rotateVectLineGetMap.sqf | ||
fnc_updateVecLineMap.sqf | ||
script_component.hpp |