ACE3/addons/explosives
Harakhti d0f91c5ebf Row 1
Not a miracle, but it's something.
2015-07-30 14:40:51 +02:00
..
Data Revert LoD Changes 2015-07-15 21:13:05 +02:00
functions final fixes 2015-06-15 20:55:49 +01:00
UI second batch of icons 2015-03-23 20:02:35 +01:00
$PBOPREFIX$ Added $PBOPREFIX$ for explosives. 2015-01-12 13:42:02 +02:00
ACE_Settings.hpp final fixes 2015-06-15 20:55:49 +01:00
ACE_Triggers.hpp Macroize all stringtables 2015-06-05 21:02:24 -05:00
CfgAmmo.hpp improved explosives v2.1 2015-06-06 19:04:58 +01:00
CfgEventHandlers.hpp Made explosives Zeus and AI compatible specifically in regards to Deadman's switches. 2015-05-28 17:56:45 +02:00
CfgMagazines.hpp some fixes 2015-06-14 16:09:01 +01:00
CfgModule.hpp Manual Fix #1931 2015-07-28 15:25:52 -05:00
CfgVehicles.hpp Merge pull request #1541 from jonpas/sitting 2015-06-26 21:34:34 +02:00
CfgWeapons.hpp Add IRStrobe 3D Object to attach 2015-07-04 19:56:54 +02:00
config.cpp Second batch of settings files 2015-05-14 20:59:25 +02:00
ExplosivesUI.hpp Fixed Black Cellphone Display after 1.46 2015-06-13 22:12:32 +02:00
README.md Create README.md 2015-01-26 13:42:07 +01:00
script_component.hpp Attach the real explosive 2015-04-28 23:57:11 -05:00
stringtable.xml Row 1 2015-07-30 14:40:51 +02:00
XEH_postInit.sqf Merge pull request #1417 from acemod/localDefuseObjects 2015-05-30 15:46:07 -05:00
XEH_preInit.sqf Merge pull request #1417 from acemod/localDefuseObjects 2015-05-30 15:46:07 -05:00

ace_explosives

Completely replaces the vanilla explosives system, allowing precise placement and different trigger types.

Maintainers

The people responsible for merging changes to this component or answering potential questions.