ACE3/addons/explosives
2015-06-05 21:02:24 -05:00
..
Data Added IED handling (for the player and support for AI). Can dial an IED and it will ring before exploding. 2015-02-04 02:16:47 +02:00
functions Merge branch 'master' into macroSTR 2015-06-02 22:14:32 +02:00
UI second batch of icons 2015-03-23 20:02:35 +01:00
$PBOPREFIX$ Added $PBOPREFIX$ for explosives. 2015-01-12 13:42:02 +02:00
ACE_Settings.hpp Second batch of settings files 2015-05-14 20:59:25 +02:00
ACE_Triggers.hpp Macroize all stringtables 2015-06-05 21:02:24 -05:00
CfgAmmo.hpp Explosives - Fix UBC 2015-05-17 17:21:31 -05:00
CfgEventHandlers.hpp Made explosives Zeus and AI compatible specifically in regards to Deadman's switches. 2015-05-28 17:56:45 +02:00
CfgMagazines.hpp Macroize all stringtables 2015-06-05 21:02:24 -05:00
CfgModule.hpp Merge branch 'master' into macroSTR 2015-06-02 22:14:32 +02:00
CfgVehicles.hpp Macroize all stringtables 2015-06-05 21:02:24 -05:00
CfgWeapons.hpp Macroize all stringtables 2015-06-05 21:02:24 -05:00
config.cpp Second batch of settings files 2015-05-14 20:59:25 +02:00
ExplosivesUI.hpp Macroize all stringtables 2015-06-05 21:02:24 -05:00
README.md Create README.md 2015-01-26 13:42:07 +01:00
script_component.hpp Attach the real explosive 2015-04-28 23:57:11 -05:00
stringtable.xml Merge branch 'master' into macroSTR 2015-06-02 22:14:32 +02:00
XEH_postInit.sqf Merge pull request #1417 from acemod/localDefuseObjects 2015-05-30 15:46:07 -05:00
XEH_preInit.sqf Merge pull request #1417 from acemod/localDefuseObjects 2015-05-30 15:46:07 -05:00

ace_explosives

Completely replaces the vanilla explosives system, allowing precise placement and different trigger types.

Maintainers

The people responsible for merging changes to this component or answering potential questions.