ACE3/addons/medical
Alessandro Foresi 89eb98a248 Added: IT more translation, medic partial
Fixed: dup entries (from gienkov)
2015-09-12 23:16:57 +02:00
..
data Fix Some LandContactPoints 2015-08-17 16:11:23 +02:00
functions increase leg and arm armor value, more TRACE debug 2015-09-06 11:49:08 +02:00
sounds port inject sound 2015-04-15 22:16:54 +02:00
ui Clean up duplicate files 2015-08-08 18:16:11 +02:00
$PBOPREFIX$ Derp 2015-02-26 07:41:56 +01:00
ACE_Medical_Actions.hpp Fixed missed external strings 2015-05-27 22:34:57 +02:00
ACE_Medical_SelfActions.hpp Allow certain self-interactions while sitting 2015-06-09 16:17:05 +02:00
ACE_Medical_Treatments.hpp Added allowSelfTreatment attribute to treatment actions 2015-09-05 13:20:19 +02:00
ACE_Settings.hpp Allow users to disable medical 3d interaction. 2015-09-05 12:31:52 +02:00
CfgActions.hpp Fix for 'Treat at...' option 2015-07-06 21:30:49 +02:00
CfgEventHandlers.hpp Use playerInventoryChanged instead of Take 2015-04-14 21:28:18 +02:00
CfgFactionClasses.hpp Changed all strings to macros (except external) 2015-05-27 19:04:25 +02:00
CfgSounds.hpp Improvements made to heart rate effects 2015-03-01 14:06:44 +01:00
CfgVehicles.hpp increase leg and arm armor value, more TRACE debug 2015-09-06 11:49:08 +02:00
CfgWeapons.hpp Config Fixes 2015-07-25 12:56:57 -05:00
config.cpp Removed requirement for the medical dll 2015-07-26 20:54:49 +02:00
README.md README.md files added to all modules 2015-08-19 04:18:33 +02:00
script_component.hpp disabled debug for medical 2015-09-08 19:06:01 +02:00
stringtable.xml Added: IT more translation, medic partial 2015-09-12 23:16:57 +02:00
XEH_init.sqf Added init stacking 2015-09-05 12:50:32 +02:00
XEH_postInit.sqf Removed more deprecated wound sync code 2015-09-05 14:10:28 +02:00
XEH_preInit.sqf Basic bandaging now works with new damage system 2015-09-05 11:51:46 +02:00
XEH_respawn.sqf remove protection, hitpoint config (fix ubc), some debug stuff 2015-09-02 20:13:51 +02:00

ace_medical

Provides a basic and advanced medical system.

Maintainers

The people responsible for merging changes to this component or answering potential questions.