ACE3/addons/medical
2016-02-20 16:58:45 -06:00
..
data Remove new models and just combine existing litter 2015-12-11 19:47:40 -06:00
functions Fix some undefined functions / strings 2016-02-20 16:58:45 -06:00
sounds port inject sound 2015-04-15 22:16:54 +02:00
ui Merge branch 'master' into release 2015-12-31 20:27:26 -06:00
$PBOPREFIX$
ACE_Medical_Actions.hpp Remove obsolete hotkey entries 2015-12-30 11:23:52 +01:00
ACE_Medical_SelfActions.hpp Remove obsolete hotkey entries 2015-12-30 11:23:52 +01:00
ACE_Medical_Treatments.hpp Make wound assignment consistent for dll/sqf 2016-02-16 12:19:18 -06:00
ACE_Settings.hpp #1259 - Medical Locations Boost Training 2016-01-09 23:54:48 -06:00
CfgActions.hpp Fix for 'Treat at...' option 2015-07-06 21:30:49 +02:00
CfgEden.hpp Fix #3355 - add missing semi-colons 2016-02-19 18:51:25 -06:00
CfgEventHandlers.hpp Use playerInventoryChanged instead of Take 2015-04-14 21:28:18 +02:00
CfgFactionClasses.hpp Changed all strings to macros (except external) 2015-05-27 19:04:25 +02:00
CfgSounds.hpp Improvements made to heart rate effects 2015-03-01 14:06:44 +01:00
CfgVehicles.hpp #1259 - Medical Locations Boost Training 2016-01-09 23:54:48 -06:00
CfgWeapons.hpp Config Fixes 2015-07-25 12:56:57 -05:00
config.cpp ace repair and medical attributes 2016-02-07 23:56:45 +01:00
README.md README.md files added to all modules 2015-08-19 04:18:33 +02:00
script_component.hpp Add quick debug defines to all script_components 2016-01-28 23:26:02 -06:00
stringtable.xml Added translation for most Italian stringtable entries 2016-02-20 21:39:05 +01:00
XEH_init.sqf Added init stacking 2015-09-05 12:50:32 +02:00
XEH_postInit.sqf Fix some undefined functions / strings 2016-02-20 16:58:45 -06:00
XEH_preInit.sqf bodybag - hide player corpse and delete later 2016-02-19 15:41:13 -06:00
XEH_respawn.sqf Replace all use of deprecated commands 2016-01-19 09:39:07 -06:00

ace_medical

Provides a basic and advanced medical system.

Maintainers

The people responsible for merging changes to this component or answering potential questions.