ACE3/addons/explosives
VKing 8bb7b072d4 Standardize grammar of GVAR arrays in configs to place the square brackets outside the GVAR macro.
This prevents any possible confusion when the GVARs are used in code.
2016-02-28 15:18:15 +01:00
..
Data Revert LoD Changes 2015-07-15 21:13:05 +02:00
functions Yet more fixes 2016-02-27 09:50:44 -03:00
UI second batch of icons 2015-03-23 20:02:35 +01:00
$PBOPREFIX$ Added $PBOPREFIX$ for explosives. 2015-01-12 13:42:02 +02:00
ACE_Settings.hpp final fixes 2015-06-15 20:55:49 +01:00
ACE_Triggers.hpp Standardize displayName for the M26/Mk26/M152/whatever this is 2016-01-15 11:47:40 +01:00
CfgAmmo.hpp Standardize grammar of GVAR arrays in configs to place the square brackets outside the GVAR macro. 2016-02-28 15:18:15 +01:00
CfgEventHandlers.hpp precompile on game start 2016-02-22 15:20:36 +01:00
CfgMagazines.hpp Fix #3203 IEDs magically changing shape 2016-01-22 14:21:25 +01:00
CfgModule.hpp Add warning for duplicate setting modules. 2015-10-18 23:34:11 -05:00
CfgVehicles.hpp Merge branch 'master' into explosives_cleanup_plus_minetriggers 2016-01-22 14:15:45 +01:00
CfgWeapons.hpp Standardize displayName for the M26/Mk26/M152/whatever this is 2016-01-15 11:47:40 +01:00
config.cpp Fix Zeus modules not showing up 2016-01-13 15:40:39 +01:00
ExplosivesUI.hpp fix setVariable and getVariable capitalization 2015-11-30 17:27:09 +01:00
GUI_VirtualAmmo.hpp Working Demo 2015-07-14 00:24:55 -05:00
README.md Create README.md 2015-01-26 13:42:07 +01:00
script_component.hpp Add quick debug defines to all script_components 2016-01-28 23:26:02 -06:00
stringtable.xml Merge branch 'master' into German-translations 2016-02-27 01:36:07 +01:00
XEH_postInit.sqf Filter the GVAR(explosivesOrientations) list before sending it 2016-02-27 10:07:51 -03:00
XEH_preInit.sqf Resync mine orientations in JIP. Fix #3317 2016-02-23 09:53:38 -03:00
XEH_PREP.hpp precompile on game start 2016-02-22 15:20:36 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_explosives

Completely replaces the vanilla explosives system, allowing precise placement and different trigger types.

Maintainers

The people responsible for merging changes to this component or answering potential questions.