ACE3/addons/medical
ulteq 91cbc0e4d4 Added new setting 'advancedDiagnose'
* Which allows to choose between the old basic- and advanced diagnose actions
2016-12-15 14:00:09 +01:00
..
data Add stringtables and items 2016-07-15 12:21:56 +02:00
functions Fix morphine when advanced medication is disabled 2016-12-15 12:58:06 +01:00
sounds/heart_beats implement custom treatment sounds 2016-09-29 18:45:18 +02:00
ui Cleanup moved functions 2016-12-09 21:27:42 -06:00
$PBOPREFIX$ Add first step in medical rewrite 2016-06-30 17:33:29 +02:00
ACE_Medical_StateMachine.hpp Medical Rewrite - Continued (#4744) 2016-12-05 21:34:20 +01:00
ACE_Settings.hpp Added new setting 'advancedDiagnose' 2016-12-15 14:00:09 +01:00
CfgEden.hpp Fix typo in Eden Options (#4615) 2016-11-09 13:07:29 -06:00
CfgEventHandlers.hpp Enable treatmnet actions 2016-09-18 19:48:49 +02:00
CfgFactionClasses.hpp Add stringtables and items 2016-07-15 12:21:56 +02:00
CfgSounds.hpp Merge medical core and medical state. Add working version of the state machine, re-add sounds 2016-07-02 16:34:28 +02:00
CfgVehicles.hpp Implemented Medkit (works like in ACE2) 2016-12-08 18:11:24 +01:00
CfgWeapons.hpp Implemented Medkit (works like in ACE2) 2016-12-08 18:11:24 +01:00
config.cpp Fixed 'displayPatientInformation' 2016-12-05 23:00:02 +01:00
script_component.hpp Added state machine debug functionality 2016-11-07 22:19:55 +01:00
script_macros_config.hpp use common header file for medical components 2016-10-06 22:40:36 +02:00
script_macros_medical.hpp Fix morphine when advanced medication is disabled 2016-12-15 12:58:06 +01:00
stringtable.xml Added new setting 'advancedDiagnose' 2016-12-15 14:00:09 +01:00
XEH_postInit.sqf Close patient display when interaction menu closes 2016-12-09 21:35:26 -06:00
XEH_preInit.sqf Settings overhaul 2016-12-14 20:44:06 +01:00
XEH_PREP.hpp Fix body-bag action / cleanup 2016-12-09 21:03:52 -06:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00