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Co-authored-by: PabstMirror <pabstmirror@gmail.com>
42 lines
1.0 KiB
Plaintext
42 lines
1.0 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: mharis001
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* Initializes the objects 3DEN's ace arsenal attribute at scenario start.
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*
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* Arguments:
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* 0: Attribute target <OBJECT>
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* 1: Attribute value <ARRAY>
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*
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* Return Value:
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* None
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*
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* Example:
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* [box, [[], 1]] call ace_arsenal_fnc_attributeInit
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*
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* Public: No
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*/
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params ["_object", "_value"];
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_value params ["_items", "_mode"];
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TRACE_2("Initializing object with attribute",_object,_value);
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if (_mode > 0) then {
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// Blacklist: add full arsenal and take items away
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[_object, true, true] call FUNC(initBox);
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// Need to delay removal by 2 frames
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[{
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[{
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params ["_object", "_items"];
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[_object, _items, true] call FUNC(removeVirtualItems);
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}, _this] call CBA_fnc_execNextFrame;
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}, [_object, _items]] call CBA_fnc_execNextFrame;
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} else {
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// Exit on whitelist mode with no items
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if (_items isEqualTo []) exitWith {};
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// Whitelist: add only selected items
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[_object, _items, true] call FUNC(initBox);
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};
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