ACE3/addons/map/functions/fnc_compileFlashlightMenu.sqf
jonpas 742626ff1a
General - Relative script_component.hpp includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00

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#include "..\script_component.hpp"
/*
* Author: voiper
* Compile list of flashlight classnames and add to the "Flashlight" parent menu.
*
* Arguments:
* 0: Vehicle <OBJECT>
* 1: Player <OBJECT>
* 3: Parameters <ARRAY>
*
* Return Value:
* None
*
* Example:
* [_player, _player, []] call ace_map_fnc_compileFlashlightMenu;
*
* Public: No
*/
params ["", "_player"];
private _actions = [];
private _flashlightItems = [_player] call FUNC(getUnitFlashlights);
private _unitLight = _player getVariable [QGVAR(flashlight), ["", objNull]];
_unitLight params ["_flashlight", ""];
//add all carried flashlight menus and on/off submenu actions
{
private _cfg = (configFile >> "CfgWeapons" >> _x);
private _displayName = getText (_cfg >> "displayName");
private _icon = getText (_cfg >> "picture");
private _statement = if (_flashlight == _x) then {
_displayName = format [localize LSTRING(turnLightOff), _displayName];
{[_player, ""] call FUNC(switchFlashlight)}
} else {
_displayName = format [localize LSTRING(turnLightOn), _displayName];
{[_player, _this select 2] call FUNC(switchFlashlight)}
};
private _action = [_x, _displayName, _icon, _statement, {true}, {}, _x] call EFUNC(interact_menu,createAction);
_actions pushBack [_action, [], _player];
} forEach _flashlightItems;
_actions