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742626ff1a
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
46 lines
1.3 KiB
Plaintext
46 lines
1.3 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: voiper
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* Compile list of flashlight classnames and add to the "Flashlight" parent menu.
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*
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* Arguments:
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* 0: Vehicle <OBJECT>
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* 1: Player <OBJECT>
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* 3: Parameters <ARRAY>
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*
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* Return Value:
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* None
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*
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* Example:
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* [_player, _player, []] call ace_map_fnc_compileFlashlightMenu;
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*
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* Public: No
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*/
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params ["", "_player"];
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private _actions = [];
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private _flashlightItems = [_player] call FUNC(getUnitFlashlights);
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private _unitLight = _player getVariable [QGVAR(flashlight), ["", objNull]];
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_unitLight params ["_flashlight", ""];
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//add all carried flashlight menus and on/off submenu actions
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{
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private _cfg = (configFile >> "CfgWeapons" >> _x);
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private _displayName = getText (_cfg >> "displayName");
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private _icon = getText (_cfg >> "picture");
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private _statement = if (_flashlight == _x) then {
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_displayName = format [localize LSTRING(turnLightOff), _displayName];
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{[_player, ""] call FUNC(switchFlashlight)}
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} else {
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_displayName = format [localize LSTRING(turnLightOn), _displayName];
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{[_player, _this select 2] call FUNC(switchFlashlight)}
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};
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private _action = [_x, _displayName, _icon, _statement, {true}, {}, _x] call EFUNC(interact_menu,createAction);
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_actions pushBack [_action, [], _player];
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} forEach _flashlightItems;
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_actions
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