ACE3/addons/map/functions/fnc_switchFlashlight.sqf
jonpas 742626ff1a
General - Relative script_component.hpp includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00

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#include "..\script_component.hpp"
/*
* Author: voiper
* Switch flashlight on/off.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: New flashlight classname ("" for off) <STRING>
*
* Return Value:
* None
*
* Example:
* [ACE_player, "ACE_Flashlight_MX991"] call ace_map_fnc_switchFlashlight;
*
* Public: No
*/
params ["_unit", "_newFlashlight"];
private _unitLight = _unit getVariable [QGVAR(flashlight), ["", objNull]];
_unitLight params ["_flashlight", "_glow"];
if (GVAR(mapGlow)) then {
// we don't want to set the PVAR twice in a row, so tell this func not to set it
_glow = [_unit, _newFlashlight, false] call FUNC(flashlightGlow);
};
if (-1 < [_newFlashlight, _flashlight] findIf {[_unit, _x] call FUNC(needPlaySound)}) then {
playSound QGVAR(flashlightClick);
};
_unit setVariable [QGVAR(flashlight), [_newFlashlight, _glow], true];