ACE3/addons/hearing/functions/fnc_explosionNear.sqf
jonpas 742626ff1a
General - Relative script_component.hpp includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00

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#include "..\script_component.hpp"
/*
* Author: KoffeinFlummi, commy2, Ruthberg
* Handles deafness due to explosions going off near the player.
*
* Arguments:
* 0: vehicle - Object the event handler is assigned to (player) <OBJECT>
* 1: damage - Damage inflicted to the object <NUMBER>
*
* Return Value:
* None
*
* Example:
* [clientExplosionEvent] call ace_hearing_fnc_explosionNear
*
* Public: No
*/
params ["_unit", "_damage"];
TRACE_2("explosion near player",_unit,_damage);
private _strength = (0 max _damage) * 30;
if (_strength < 0.01) exitWith {};
// Call inmediately, as it will get pick up later anyway by the update thread
[_strength] call FUNC(earRinging);