2023-09-12 18:58:10 +00:00
|
|
|
#include "..\script_component.hpp"
|
2015-01-11 16:42:31 +00:00
|
|
|
/*
|
2015-06-13 15:16:18 +00:00
|
|
|
* Author: KoffeinFlummi, commy2, Ruthberg
|
2015-01-11 16:42:31 +00:00
|
|
|
* Handles deafness due to explosions going off near the player.
|
|
|
|
*
|
|
|
|
* Arguments:
|
2015-03-15 21:40:47 +00:00
|
|
|
* 0: vehicle - Object the event handler is assigned to (player) <OBJECT>
|
|
|
|
* 1: damage - Damage inflicted to the object <NUMBER>
|
2015-01-11 16:42:31 +00:00
|
|
|
*
|
|
|
|
* Return Value:
|
2015-03-15 21:40:47 +00:00
|
|
|
* None
|
|
|
|
*
|
|
|
|
* Example:
|
|
|
|
* [clientExplosionEvent] call ace_hearing_fnc_explosionNear
|
|
|
|
*
|
|
|
|
* Public: No
|
2015-01-11 16:42:31 +00:00
|
|
|
*/
|
|
|
|
|
2015-08-13 21:42:20 +00:00
|
|
|
params ["_unit", "_damage"];
|
2015-01-11 16:42:31 +00:00
|
|
|
|
2015-08-30 06:47:40 +00:00
|
|
|
TRACE_2("explosion near player",_unit,_damage);
|
|
|
|
|
2017-10-10 14:39:59 +00:00
|
|
|
private _strength = (0 max _damage) * 30;
|
2015-01-11 16:42:31 +00:00
|
|
|
if (_strength < 0.01) exitWith {};
|
|
|
|
|
2016-02-06 16:59:31 +00:00
|
|
|
// Call inmediately, as it will get pick up later anyway by the update thread
|
2016-02-16 18:58:42 +00:00
|
|
|
[_strength] call FUNC(earRinging);
|