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d4c4e68e42
* Don't try to cool down an already cooled barrel * Don't run the projectile direction update routine if we know that the max. possible deflection is < 0.05 mrad |
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.. | ||
functions | ||
sounds | ||
UI | ||
$PBOPREFIX$ | ||
ACE_Settings.hpp | ||
CfgEventHandlers.hpp | ||
CfgMagazines.hpp | ||
CfgSounds.hpp | ||
CfgVehicles.hpp | ||
CfgWeapons.hpp | ||
config.cpp | ||
README.md | ||
script_component.hpp | ||
stringtable.xml | ||
XEH_postInit.sqf | ||
XEH_preInit.sqf | ||
XEH_PREP.hpp | ||
XEH_preStart.sqf |
ace_overheating
Introduces weapon overheating and jamming, as well as the ability to swap the barrel on some weapons.
Maintainers
The people responsible for merging changes to this component or answering potential questions.