ACE3/addons/map
commy2 c1ead851cb Add 3den attribute to disable bft (#4452)
* add 3den object attribte to disable BFT on the object

* delay setVariable public on group

* fix tooltip
2016-09-24 21:46:03 +02:00
..
functions Merge branch 'flashlight_housekeeping' of https://github.com/voiperr/ACE3 into voiperr-flashlight_housekeeping 2016-08-25 15:50:11 -05:00
UI Housekeeping of ace_flashlights and ace_map. 2016-06-12 15:31:11 -07:00
$PBOPREFIX$ Fixed Capitalized folders on include paths 2015-05-20 23:28:10 +02:00
ACE_Settings.hpp Fix Capitalization of ACE Settings classes. (#3627) 2016-05-07 22:14:56 +02:00
Cfg3DEN.hpp Add 3den attribute to disable bft (#4452) 2016-09-24 21:46:03 +02:00
CfgAmmo.hpp Make flashlight on/off + glow a PVAR. 2016-06-17 17:18:06 -07:00
CfgEventHandlers.hpp Make flashlight on/off + glow a PVAR. 2016-06-17 17:18:06 -07:00
CfgLights.hpp ace_map: More realistic flashlight glow + minor fix (#3824) 2016-05-27 19:16:15 +02:00
CfgMarkers.hpp Reordered the map, mapfx and pbos: 2015-03-14 16:58:05 -03:00
CfgSounds.hpp Use GVAR where applicable 2016-07-20 07:15:18 +03:00
CfgVehicles.hpp Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
CfgWeapons.hpp Further cleanup. Checked some privates. 2016-06-15 16:27:46 -07:00
config.cpp Add 3den attribute to disable bft (#4452) 2016-09-24 21:46:03 +02:00
Effects.hpp Housekeeping of ace_flashlights and ace_map. 2016-06-12 15:31:11 -07:00
MapControls.hpp Reordered the map, mapfx and pbos: 2015-03-14 16:58:05 -03:00
MapTweaks.hpp Replace Purista with Roboto - everywhere, close #3401 2016-02-24 15:06:27 +01:00
README.md README.md files added to all modules 2015-08-19 04:18:33 +02:00
script_component.hpp Added beautified component names 2016-06-20 11:44:36 +02:00
stringtable.xml Add 3den attribute to disable bft (#4452) 2016-09-24 21:46:03 +02:00
XEH_postInitClient.sqf Fix merge (was moved to XEH_postInitServer) 2016-08-25 18:56:57 -05:00
XEH_postInitServer.sqf Fix merge (was moved to XEH_postInitServer) 2016-08-25 18:56:57 -05:00
XEH_preInit.sqf precompile on game start 2016-02-22 15:20:36 +01:00
XEH_PREP.hpp precompile on game start 2016-02-22 15:20:36 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_map

Various tweaks to the in-game map, including:

  • Better map styling (countours, legend, hiding bushes and trees, etc).
  • Max zoom level (optional)
  • Map shaking while walking (optional)
  • Map illumination (optional)
  • Blue Force Tracker (optional)

Maintainers

The people responsible for merging changes to this component or answering potential questions.