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64 lines
2.2 KiB
Markdown
64 lines
2.2 KiB
Markdown
---
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layout: wiki
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title: Medical System
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description: ACE3 provides users with a more realistic medical system.
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group: feature
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order: 4
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category: realism
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parent: wiki
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mod: ace
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version:
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major: 3
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minor: 0
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patch: 0
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---
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## 1. Overview
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ACE3 provides users with a more realistic medical system.
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_tbd_
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The old documentation (pre medical rewrite) can be [found on github](https://github.com/acemod/ACE3/blob/v3.12.6/docs/wiki/feature/medical-system.md){:target="_blank"}
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## 2. Curated Medical Settings
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These settings are curated presets for different playstyles. They are meant to be used with the user config for the [CBA settings system](https://github.com/CBATeam/CBA_A3/wiki/CBA-Settings-System){:target="_blank"}.
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Feel free to tweak the values of the settings to adjust it to your likings.
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### 2.1 Settings for Co-Op missions
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#### 2.1.1 Preset 1
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```c++
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force ace_medical_fatalDamageSource = 1; // Sum of Trauma death condition
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force ace_medical_AIDamageThreshold = 0.2; // Decreased AI damage threshold so AI dies in single headshot and few torso taps depending on vest
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force ace_medical_playerDamageThreshold = 3.5; // Increased damage threshold for players, high caliber weapons should still be fatal
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force ace_medical_bleedingCoefficient = 0.25;
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force ace_medical_spontaneousWakeUpChance = 0.85; // Stabilised players will wake up fast
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force ace_medical_spontaneousWakeUpEpinephrineBoost = 3;
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force ace_medical_statemachine_AIUnconsciousness = true;
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force ace_medical_statemachine_cardiacArrestTime = 630;
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```
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_more tbd_
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### 2.2 Settings for PvP missions
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#### 2.2.1 Preset 1
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```c++
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force ace_medical_fatalDamageSource = 1; // Sum of Trauma death condition
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force ace_medical_feedback_painEffectType = 2; // Forced pain effect type to ensure that everyone is handicapped in the same way
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force ace_medical_spontaneousWakeUpChance = 0.15; // don't let players wake up too fast
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force ace_medical_statemachine_cardiacArrestTime = 300; // players should die fast once they are down and not treated
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force ace_medical_treatment_allowSelfStitch = 1;
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force ace_medical_treatment_clearTraumaAfterBandage = true; // to increase the flow of the PvP match (reduce limping)
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```
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_more tbd_
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## 3. Dependencies
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{% include dependencies_list.md component="medical" %}
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