ACE3/addons/switchunits/functions/fnc_module.sqf
jonpas 742626ff1a
General - Relative script_component.hpp includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00

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#include "..\script_component.hpp"
/*
* Author: bux578
* Initializes the SwitchUnits module
*
* Arguments:
* 0: module logic <OBJECT>
* 1: list of affected units <ARRAY<OBJECT>>
* 2: isActivated <BOOLEAN>
*
* Return Value:
* None
*
* Example:
* None
*
* Public: No
*/
params ["_logic", "_units", "_activated"];
if !(_activated) exitWith {};
GVAR(Module) = true;
[_logic, QGVAR(SwitchToWest), "SwitchToWest"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(SwitchToEast), "SwitchToEast"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(SwitchToIndependent), "SwitchToIndependent"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(SwitchToCivilian), "SwitchToCivilian"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(EnableSafeZone), "EnableSafeZone"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(SafeZoneRadius), "SafeZoneRadius"] call EFUNC(common,readSettingFromModule);
["CBA_settings_setSettingMission", [QGVAR(EnableSwitchUnits), true, true]] call CBA_fnc_localEvent;
INFO("SwitchUnits Module Initialized.");