.. |
functions
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Conform function headers to coding guidelines (#5255)
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2017-06-08 15:31:51 +02:00 |
sounds
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Added weapon resting & weapon jam sounds
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2015-02-01 11:11:51 +01:00 |
UI
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Add an unjam action to the interact menu when the weapon is jammed
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2016-02-20 20:19:56 -03:00 |
$PBOPREFIX$
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CBAfy AGM_Overheating
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2015-01-13 00:23:14 -03:00 |
ACE_Settings.hpp
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Fix Capitalization of ACE Settings classes. (#3627)
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2016-05-07 22:14:56 +02:00 |
CfgEventHandlers.hpp
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Overheating - Add Master Enabled Setting (barrelPR)
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2016-05-04 14:59:04 -05:00 |
CfgMagazines.hpp
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Add spare barrel to VA in 1.64 (#4328)
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2016-09-04 21:26:15 +02:00 |
CfgSounds.hpp
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Use new QPATHTOF and QPATHTOEF macros
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2016-04-08 20:34:50 +02:00 |
CfgVehicles.hpp
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Use correct TransportX type for ace items (#5168)
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2017-05-18 17:23:01 -05:00 |
CfgWeapons.hpp
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Fix overheating spare barrels
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2016-07-03 12:58:40 -05:00 |
config.cpp
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remove deprecated code for 3.8.0 (#4457)
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2016-09-24 22:31:10 +02:00 |
README.md
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Add remaining READMEs, add helper script
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2015-01-26 14:34:48 +01:00 |
script_component.hpp
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Tweak overheating (#4969)
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2017-04-11 10:04:57 -05:00 |
stringtable.xml
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Correct new Chinese stringtable identifiers (#5334)
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2017-07-08 09:48:39 -05:00 |
XEH_postInit.sqf
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add priority parameter to doGesture
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2016-07-13 11:00:31 +02:00 |
XEH_preInit.sqf
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Add dev macro to quickly recompile functions (#4699)
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2016-11-23 13:35:25 -06:00 |
XEH_PREP.hpp
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Definable classname for Spare Barrel (#4121)
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2016-08-27 10:21:15 +02:00 |
XEH_preStart.sqf
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precompile on game start
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2016-02-22 15:20:36 +01:00 |