ACE3/addons/winddeflection
SilentSpike a718c82780 Implement nice index deletion iteration solution
Previously when iterating over an array and modifying the same array via deletion of the current index, incorrect means was used to account for the change in index resulting in any further deletions being applied to the wrong elements.

This solution does not require duplication of the array or the use of external variables to track the number of deleted elements. We simply lower the `_forEachIndex` by 1 whenever an element is removed.
2015-11-17 16:02:56 +00:00
..
functions Implement nice index deletion iteration solution 2015-11-17 16:02:56 +00:00
UI second batch of icons 2015-03-23 20:02:35 +01:00
$PBOPREFIX$ Added missing PBOPREFIX files 2015-05-11 17:37:08 +02:00
ACE_Settings.hpp Switch to some already translated CSTRINGs 2015-08-03 15:52:35 -05:00
CfgEventHandlers.hpp Single PFEH for wind deflection 2015-07-22 03:04:54 -05:00
CfgVehicles.hpp Applied ESTRING and ECSTRING macros 2015-05-27 22:04:41 +02:00
config.cpp high command module breaks ace, fix #2134 2015-09-01 10:06:01 +02:00
README.md README.md files added to all modules 2015-08-19 04:18:33 +02:00
script_component.hpp Cleaning up of all tabs in source code files. 2015-04-06 09:22:43 -07:00
stringtable.xml Merge branch 'release' into russian 2015-09-10 21:05:32 +02:00
XEH_postInit.sqf remove if (!hasInterface) from PFH 2015-09-11 16:58:26 +02:00
XEH_preInit.sqf Added wind deflection module settings: 2015-04-12 12:33:09 +02:00

ace_winddeflection

Wind deflection for projectiles/bullets.

Maintainers

The people responsible for merging changes to this component or answering potential questions.