ACE3/addons/huntir
2016-11-23 13:35:25 -06:00
..
data You can no longer connect to destroyed HuntIR cameras 2015-06-14 12:54:10 +02:00
functions Use GVAR where applicable 2016-07-20 07:15:18 +03:00
UI Fixed 'spotterscope' typo; Moved m_m1070.paa into \data folder 2015-06-11 21:28:44 +02:00
$PBOPREFIX$ ACE2 HuntIR port 2015-06-06 14:13:34 +02:00
CfgAmmo.hpp Merge branch 'master' into useQuotedPathMacros 2016-05-30 21:14:17 +02:00
CfgCloudlets.hpp ACE2 HuntIR port 2015-06-06 14:13:34 +02:00
CfgEventhandlers.hpp precompile on game start 2016-02-22 15:20:36 +01:00
CfgMagazines.hpp Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
CfgVehicles.hpp Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
CfgWeapons.hpp Fix ballisitics and huntir configs 2016-06-25 21:57:42 -05:00
config.cpp add 'name' to components 2016-06-19 09:38:39 +02:00
Dialog.hpp Use GVAR where applicable 2016-07-20 07:15:18 +03:00
README.md README.md files added to all modules 2015-08-19 04:18:33 +02:00
RscTitles.hpp Use GVAR where applicable 2016-07-20 07:15:18 +03:00
script_component.hpp convert log macros to cba versions (#4282) 2016-10-02 12:55:31 +02:00
stringtable.xml translate huntir 2016-09-28 01:11:47 +09:00
XEH_postInit.sqf Merge branch 'master' into cbaEventSystem 2016-06-02 19:29:30 -05:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp precompile on game start 2016-02-22 15:20:36 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_huntir

Adds High-altitude Unit Navigated Tactical Imaging Round and its Monitor.

Maintainers

The people responsible for merging changes to this component or answering potential questions.