..
data
Add Adenosine to replace atropine #1573
2016-02-07 12:54:23 +01:00
functions
Change split medical in two components
2016-06-13 17:00:56 +02:00
sounds
port inject sound
2015-04-15 22:16:54 +02:00
ui
remove BI blood overlay
2016-06-06 14:14:45 +02:00
$PBOPREFIX$
Derp
2015-02-26 07:41:56 +01:00
ACE_Medical_Treatments.hpp
Change split medical in two components
2016-06-13 17:00:56 +02:00
ACE_Settings.hpp
Fix double displayName in medical settings
2016-03-22 13:05:47 +01:00
CfgActions.hpp
Fix for 'Treat at...' option
2015-07-06 21:30:49 +02:00
CfgEden.hpp
Update 3den attributes to use 1.60 scaling ( #3857 )
2016-06-02 09:26:57 -05:00
CfgEventHandlers.hpp
precompile on game start
2016-02-22 15:20:36 +01:00
CfgFactionClasses.hpp
Changed all strings to macros (except external)
2015-05-27 19:04:25 +02:00
CfgSounds.hpp
Use new QPATHTOF and QPATHTOEF macros
2016-04-08 20:34:50 +02:00
CfgVehicles.hpp
Change split medical in two components
2016-06-13 17:00:56 +02:00
CfgWeapons.hpp
Merge branch 'master' into useQuotedPathMacros
2016-05-30 21:14:17 +02:00
config.cpp
Change split medical in two components
2016-06-13 17:00:56 +02:00
README.md
README.md files added to all modules
2015-08-19 04:18:33 +02:00
script_component.hpp
Add quick debug defines to all script_components
2016-01-28 23:26:02 -06:00
stringtable.xml
Improved misleading translation of german bandages ( #3810 )
2016-06-11 21:35:22 +02:00
XEH_init.sqf
Remove non functional event driven handleDamage
2016-02-07 13:18:19 +01:00
XEH_postInit.sqf
Change split medical in two components
2016-06-13 17:00:56 +02:00
XEH_preInit.sqf
Replace delayed execution functions with new CBA counterparts
2016-05-22 15:29:01 +02:00
XEH_PREP.hpp
Change split medical in two components
2016-06-13 17:00:56 +02:00
XEH_preStart.sqf
precompile on game start
2016-02-22 15:20:36 +01:00
XEH_respawn.sqf
Fix medical events
2016-06-03 20:57:21 +02:00