ACE3/addons/medical
2015-04-19 09:04:42 -07:00
..
data Added: Generic placeholder medical box. 2015-04-05 15:16:32 -07:00
functions Fixed: max litter scalar array, have internal values. 2015-04-19 09:04:42 -07:00
sounds port inject sound 2015-04-15 22:16:54 +02:00
ui Added _x_ca suffixes to all item pictures 2015-04-07 19:16:56 +02:00
$PBOPREFIX$ Derp 2015-02-26 07:41:56 +01:00
ACE_Medical_Actions.hpp Remove hitpart from action names for non-self 2015-04-14 22:50:06 +02:00
ACE_Medical_SelfActions.hpp Remove hitpart from bandage action name 2015-04-08 07:35:31 +02:00
ACE_Medical_Treatments.hpp Remove tourniquet option, add check pulse/response 2015-04-12 18:01:29 +02:00
ACE_Settings.hpp Fixed: max litter scalar array, have internal values. 2015-04-19 09:04:42 -07:00
CfgEventHandlers.hpp Use playerInventoryChanged instead of Take 2015-04-14 21:28:18 +02:00
CfgFactionClasses.hpp Added medical settings module 2015-03-06 22:54:44 +01:00
CfgSounds.hpp Improvements made to heart rate effects 2015-03-01 14:06:44 +01:00
CfgVehicles.hpp Tweak crate names 2015-04-14 22:34:19 +02:00
CfgWeapons.hpp Remove some old todos 2015-04-14 22:57:18 +02:00
config.cpp sorting out required addons for modularity 2015-04-09 13:23:29 +02:00
README.md Added readme 2015-03-01 10:36:52 +01:00
script_component.hpp Replaced advanced wounds event sync by regular setvariable public 2015-04-01 20:03:44 +02:00
stringtable.xml Rus translation (medical) 2015-04-19 10:49:06 +03:00
XEH_init.sqf Cleaning up of all tabs in source code files. 2015-04-06 09:22:43 -07:00
XEH_postInit.sqf Use cleanup settings, and force server TTL on the events. 2015-04-18 11:48:44 -07:00
XEH_preInit.sqf litter simulation createVehicleLocal /w temporal network sync. 2015-04-18 08:31:03 -07:00
XEH_respawn.sqf opps 2015-03-26 15:52:30 -05:00

ace_medical

Provides a basic and advanced medical system.

Maintainers

The people responsible for merging changes to this component or answering potential questions.