ACE3/addons/overheating
2016-09-28 01:17:56 +09:00
..
functions Minor optimizations using private, params, and isEqualType (#4323) 2016-09-04 16:44:22 +02:00
sounds Added weapon resting & weapon jam sounds 2015-02-01 11:11:51 +01:00
UI Add an unjam action to the interact menu when the weapon is jammed 2016-02-20 20:19:56 -03:00
$PBOPREFIX$ CBAfy AGM_Overheating 2015-01-13 00:23:14 -03:00
ACE_Settings.hpp Fix Capitalization of ACE Settings classes. (#3627) 2016-05-07 22:14:56 +02:00
CfgEventHandlers.hpp Overheating - Add Master Enabled Setting (barrelPR) 2016-05-04 14:59:04 -05:00
CfgMagazines.hpp Add spare barrel to VA in 1.64 (#4328) 2016-09-04 21:26:15 +02:00
CfgSounds.hpp Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
CfgVehicles.hpp Definable classname for Spare Barrel (#4121) 2016-08-27 10:21:15 +02:00
CfgWeapons.hpp Fix overheating spare barrels 2016-07-03 12:58:40 -05:00
config.cpp Add spare barrel to VA in 1.64 (#4328) 2016-09-04 21:26:15 +02:00
README.md Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
script_component.hpp Added beautified component names 2016-06-20 11:44:36 +02:00
stringtable.xml translate overheating 2016-09-28 01:17:56 +09:00
XEH_postInit.sqf add priority parameter to doGesture 2016-07-13 11:00:31 +02:00
XEH_preInit.sqf Remove redundant getMagazineIndex compatibility function 2016-07-07 20:16:03 +02:00
XEH_PREP.hpp Definable classname for Spare Barrel (#4121) 2016-08-27 10:21:15 +02:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_overheating

Introduces weapon overheating and jamming, as well as the ability to swap the barrel on some weapons.

Maintainers

The people responsible for merging changes to this component or answering potential questions.