ACE3/addons/hearing
2019-11-16 12:42:15 -06:00
..
data add empty geometry to earplugs model (#6659) 2018-11-03 11:19:35 -05:00
functions Only play repatitive sounds when game is focused (#7265) 2019-11-16 12:42:15 -06:00
sounds Increase the volume of the residual woosh when ringing is disabled 2016-02-06 14:49:56 -03:00
UI Add to all Objects a LoD with nothing in for "hiding" Objects in Distance 2015-07-15 20:34:35 +02:00
$PBOPREFIX$ hearing: various fixes 2015-01-13 22:41:53 -03:00
ACE_Arsenal_Stats.hpp Add missing semicolons (#6148) 2018-02-15 10:31:14 -06:00
ACE_Settings.hpp Settings strings (#6136) 2018-02-13 13:30:38 -06:00
CfgAmmo.hpp Rename ACE_EarBuds -> ACE_EarPlugs 2015-03-16 10:56:05 -05:00
CfgEventHandlers.hpp Cleanup spacing on call COMPILE_FILE 2019-02-14 12:43:02 -06:00
CfgSounds.hpp Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
CfgVehicles.hpp Cleanup unused priority entry for interact menu actions (#6372) 2018-05-30 16:48:19 -05:00
CfgWeapons.hpp Added hearing config for CSAT, Stealth and Racing Helmets (#6300) 2018-05-31 20:52:45 -05:00
config.cpp Add ACE Arsenal stats (#6110) 2018-02-15 10:03:22 -06:00
README.md Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
script_component.hpp convert log macros to cba versions (#4282) 2016-10-02 12:55:31 +02:00
stringtable.xml Portugues Language Updated 2019-09-14 15:36:28 -03:00
XEH_postInit.sqf Virtual units - skip goggles/hearing effects (#4988) 2017-04-11 10:06:29 -05:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp precompile on game start 2016-02-22 15:20:36 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_hearing

Introduces combat deafness.

Maintainers

The people responsible for merging changes to this component or answering potential questions.