ACE3/addons/medical
PabstMirror af48c6a86c Merge branch 'master' into medical-rewrite
Conflicts:
	addons/medical/ACE_Medical_SelfActions.hpp
	addons/medical/CfgVehicles.hpp
	addons/medical/XEH_PREP.hpp
	addons/medical/functions/fnc_treatment.sqf
	addons/medical/functions/fnc_treatment_failure.sqf
	addons/medical/functions/fnc_treatment_success.sqf
	addons/medical_treatment/functions/fnc_actionLoadUnit.sqf
2017-10-02 22:29:30 -05:00
..
data Added missing semicolon (#5487) 2017-09-10 14:44:26 +02:00
functions Merge branch 'master' into medical-rewrite 2017-10-02 22:29:30 -05:00
ui Cleanup moved functions 2016-12-09 21:27:42 -06:00
$PBOPREFIX$ Add first step in medical rewrite 2016-06-30 17:33:29 +02:00
ACE_Medical_StateMachine.hpp [Medical Rewrite] Adding respawn compatibility (#5020) 2017-06-17 18:28:16 -05:00
ACE_Settings.hpp Split setUnconscious func, add spontaneousWakeUpChance setting (#5114) 2017-06-05 11:42:46 -05:00
CfgEden.hpp Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905) 2017-02-18 12:27:36 -06:00
CfgEventHandlers.hpp [Medical Rewrite] Adding respawn compatibility (#5020) 2017-06-17 18:28:16 -05:00
CfgFactionClasses.hpp Add stringtables and items 2016-07-15 12:21:56 +02:00
CfgVehicles.hpp Medical & Captive Load Menu Overhaul (#5519) 2017-09-29 22:00:47 +02:00
CfgWeapons.hpp Merge branch 'master' into medical-rewrite 2017-09-23 11:25:58 -05:00
config.cpp Moved heart beat sounds to medical ui 2017-01-29 21:59:24 +01:00
script_component.hpp Clenaup / Debug 2017-04-26 10:16:09 -05:00
script_macros_config.hpp use common header file for medical components 2016-10-06 22:40:36 +02:00
script_macros_medical.hpp Add load,unload and radial actions (#5270) 2017-06-15 14:35:33 -05:00
stringtable.xml Merge branch 'master' into medical-rewrite 2017-10-02 22:29:30 -05:00
XEH_postInit.sqf More debug monitor stuff 2017-04-29 12:58:35 -05:00
XEH_preInit.sqf Reload medical configs into extension on save load (#4941) 2017-03-08 19:33:28 +01:00
XEH_PREP.hpp Medical & Captive Load Menu Overhaul (#5519) 2017-09-29 22:00:47 +02:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00