ACE3/addons/zeus
SilentSpike b3192adbb7 Add support for a zeus module position attribute
Allows zeus to select a position for the module task to be carried out at - as a bonus it works alongside the radius attribute and will draw a circle preview if a radius is present.

Unfortunately control types 100 & 101 don't play nicely with controls groups and so I've commented out the position attribute from the displays that would currently use it. Otherwise it is all seemingly working fine, just that the position of the control is all wrong and it doesn't stay within the bounds of the controls group.

I opened an issue tracker ticket for the problem here: https://feedback.bistudio.com/T116708
2016-05-21 17:29:53 +01:00
..
functions Add support for a zeus module position attribute 2016-05-21 17:29:53 +01:00
ui Add support for a zeus module position attribute 2016-05-21 17:29:53 +01:00
$PBOPREFIX$ added zeus changes module 2015-05-09 20:24:39 +01:00
ACE_Settings.hpp Rewrite global AI skill zeus module 2016-05-16 15:16:53 +01:00
CfgEventHandlers.hpp Cleanup zeus display modules 2016-05-15 18:08:54 +01:00
CfgVehicles.hpp Add zeus defend, patrol and search modules 2016-05-19 01:24:08 +01:00
config.cpp Add zeus defend, patrol and search modules 2016-05-19 01:24:08 +01:00
README.md README.md files added to all modules 2015-08-19 04:18:33 +02:00
script_component.hpp Cleanup zeus display modules 2016-05-15 18:08:54 +01:00
stringtable.xml Add support for a zeus module position attribute 2016-05-21 17:29:53 +01:00
XEH_postInit.sqf Add zeus defend, patrol and search modules 2016-05-19 01:24:08 +01:00
XEH_preInit.sqf Rewrite global AI skill zeus module 2016-05-16 15:16:53 +01:00
XEH_PREP.hpp Add support for a zeus module position attribute 2016-05-21 17:29:53 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_zeus

Provides control over various aspects of Zeus:

  • Ascension messages
  • Eagle
  • Wind sounds
  • Ordnance radio messages
  • Mine markers

Maintainers

The people responsible for merging changes to this component or answering potential questions.