ACE3/addons/vector
Glowbal b489750d5b Minor optimizations using private, params, and isEqualType (#4323)
* Optimizations with private, params, and isEqualType

* Fixed tab being used instead of space

* Fixed tabs inserted by notepad++

* More usage of new private syntax and params

- changed a few checks for an array being empty to `_arr isEqualTo []`
rather than `count _arr == 0`
- added more uses of `private` on the same line as the variable is
declared
- added more uses of params to assign variables passed as parameters
- removed unnecessary parentheses
- removed several unnecessary variable declarations with private array
syntax

* clean up and formatting
2016-09-04 16:44:22 +02:00
..
data Fix vector texture paths; Fix #21 2015-01-14 21:06:45 +01:00
functions Minor optimizations using private, params, and isEqualType (#4323) 2016-09-04 16:44:22 +02:00
rsc scripts for vector illum, renaming some files 2015-04-12 13:56:01 +02:00
UI try to port that vector 2015-01-14 07:24:17 +01:00
$PBOPREFIX$ try to port that vector 2015-01-14 07:24:17 +01:00
ace_vector_optics.p3d Fix vector texture paths; Fix #21 2015-01-14 21:06:45 +01:00
ace_vector.p3d Fix vector texture paths; Fix #21 2015-01-14 21:06:45 +01:00
CfgEventHandlers.hpp precompile on game start 2016-02-22 15:20:36 +01:00
CfgVehicles.hpp addX macro in confgis 2015-07-25 21:59:52 +02:00
CfgWeapons.hpp Merge branch 'master' into useQuotedPathMacros 2016-05-30 21:14:17 +02:00
config.cpp add 'name' to components 2016-06-19 09:38:39 +02:00
initKeybinds.sqf Non-hardcoded binocular / vector detection 2016-04-20 10:40:00 -05:00
README.md Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
RscInGameUI.hpp use precompiled function for vector display 2016-02-21 22:41:11 +01:00
script_component.hpp Added beautified component names 2016-06-20 11:44:36 +02:00
stringtable.xml Add day (non night vision) version of the vector 21 2016-04-17 23:22:41 -05:00
XEH_postInit.sqf how do I merge 2015-04-13 19:23:42 +02:00
XEH_preInit.sqf precompile on game start 2016-02-22 15:20:36 +01:00
XEH_PREP.hpp precompile on game start 2016-02-22 15:20:36 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_vector

Adds the Vector rangefinder including all modes found in its real counterpart.

Maintainers

The people responsible for merging changes to this component or answering potential questions.