.. |
data
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add empty geometry to earplugs model (#6659)
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2018-11-03 11:19:35 -05:00 |
functions
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Only play repatitive sounds when game is focused (#7265)
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2019-11-16 12:42:15 -06:00 |
sounds
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Increase the volume of the residual woosh when ringing is disabled
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2016-02-06 14:49:56 -03:00 |
UI
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Add to all Objects a LoD with nothing in for "hiding" Objects in Distance
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2015-07-15 20:34:35 +02:00 |
$PBOPREFIX$
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hearing: various fixes
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2015-01-13 22:41:53 -03:00 |
ACE_Arsenal_Stats.hpp
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Add missing semicolons (#6148)
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2018-02-15 10:31:14 -06:00 |
ACE_Settings.hpp
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Settings strings (#6136)
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2018-02-13 13:30:38 -06:00 |
CfgAmmo.hpp
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Rename ACE_EarBuds -> ACE_EarPlugs
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2015-03-16 10:56:05 -05:00 |
CfgEventHandlers.hpp
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Cleanup spacing on call COMPILE_FILE
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2019-02-14 12:43:02 -06:00 |
CfgSounds.hpp
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Use new QPATHTOF and QPATHTOEF macros
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2016-04-08 20:34:50 +02:00 |
CfgVehicles.hpp
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Cleanup unused priority entry for interact menu actions (#6372)
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2018-05-30 16:48:19 -05:00 |
CfgWeapons.hpp
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Added hearing config for CSAT, Stealth and Racing Helmets (#6300)
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2018-05-31 20:52:45 -05:00 |
config.cpp
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Add ACE Arsenal stats (#6110)
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2018-02-15 10:03:22 -06:00 |
README.md
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Add remaining READMEs, add helper script
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2015-01-26 14:34:48 +01:00 |
script_component.hpp
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convert log macros to cba versions (#4282)
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2016-10-02 12:55:31 +02:00 |
stringtable.xml
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Portugues Language Updated
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2019-09-14 15:36:28 -03:00 |
XEH_postInit.sqf
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Virtual units - skip goggles/hearing effects (#4988)
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2017-04-11 10:06:29 -05:00 |
XEH_preInit.sqf
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Add dev macro to quickly recompile functions (#4699)
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2016-11-23 13:35:25 -06:00 |
XEH_PREP.hpp
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precompile on game start
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2016-02-22 15:20:36 +01:00 |
XEH_preStart.sqf
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precompile on game start
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2016-02-22 15:20:36 +01:00 |