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data
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Port inventory picture and model
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2015-12-17 00:21:54 +01:00 |
functions
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Changed mortar initialization to getIn; Zeus-controlled AI will not trigger the init.
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2015-12-19 19:54:45 +01:00 |
UI
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Port inventory picture and model
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2015-12-17 00:21:54 +01:00 |
$PBOPREFIX$
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Fixed Capitalized folders on include paths
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2015-05-20 23:28:10 +02:00 |
ACE_Settings.hpp
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First try at some module control
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2015-12-17 11:00:46 +01:00 |
CfgEventHandlers.hpp
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Changed mortar initialization to getIn; Zeus-controlled AI will not trigger the init.
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2015-12-19 19:54:45 +01:00 |
cfgMagazines.hpp
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Fixed initialization, added exclude variable to prevent initialization of individual guns (for e.g. AI mortars)
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2015-12-19 16:30:01 +01:00 |
CfgVehicles.hpp
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Unload to player inventory
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2015-12-17 19:25:22 +01:00 |
CfgWeapons.hpp
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Fix init issue
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2015-12-19 18:22:54 +01:00 |
config.cpp
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Remove unused variables, spaces
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2015-12-17 09:13:23 +01:00 |
README.md
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README.md files added to all modules
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2015-08-19 04:18:33 +02:00 |
RscInGameUI.hpp
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fix setVariable and getVariable capitalization
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2015-11-30 17:27:09 +01:00 |
RscRangeTable.hpp
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UpdateFiringTable-ChangesFromWeather
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2015-04-24 13:26:09 -05:00 |
script_component.hpp
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Fixed Capitalized folders on include paths
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2015-05-20 23:28:10 +02:00 |
stringtable.xml
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Unload to player inventory
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2015-12-17 19:25:22 +01:00 |
XEH_getIn.sqf
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Changed mortar initialization to getIn; Zeus-controlled AI will not trigger the init.
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2015-12-19 19:54:45 +01:00 |
XEH_initPost.sqf
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Changed mortar initialization to getIn; Zeus-controlled AI will not trigger the init.
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2015-12-19 19:54:45 +01:00 |
XEH_postInit.sqf
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Mortar init functions
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2015-12-19 02:18:35 +01:00 |
XEH_preInit.sqf
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Mortar init functions
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2015-12-19 02:18:35 +01:00 |