ACE3/addons/mk6mortar
2015-12-19 19:54:45 +01:00
..
data Port inventory picture and model 2015-12-17 00:21:54 +01:00
functions Changed mortar initialization to getIn; Zeus-controlled AI will not trigger the init. 2015-12-19 19:54:45 +01:00
UI Port inventory picture and model 2015-12-17 00:21:54 +01:00
$PBOPREFIX$ Fixed Capitalized folders on include paths 2015-05-20 23:28:10 +02:00
ACE_Settings.hpp First try at some module control 2015-12-17 11:00:46 +01:00
CfgEventHandlers.hpp Changed mortar initialization to getIn; Zeus-controlled AI will not trigger the init. 2015-12-19 19:54:45 +01:00
cfgMagazines.hpp Fixed initialization, added exclude variable to prevent initialization of individual guns (for e.g. AI mortars) 2015-12-19 16:30:01 +01:00
CfgVehicles.hpp Unload to player inventory 2015-12-17 19:25:22 +01:00
CfgWeapons.hpp Fix init issue 2015-12-19 18:22:54 +01:00
config.cpp Remove unused variables, spaces 2015-12-17 09:13:23 +01:00
README.md README.md files added to all modules 2015-08-19 04:18:33 +02:00
RscInGameUI.hpp fix setVariable and getVariable capitalization 2015-11-30 17:27:09 +01:00
RscRangeTable.hpp UpdateFiringTable-ChangesFromWeather 2015-04-24 13:26:09 -05:00
script_component.hpp Fixed Capitalized folders on include paths 2015-05-20 23:28:10 +02:00
stringtable.xml Unload to player inventory 2015-12-17 19:25:22 +01:00
XEH_getIn.sqf Changed mortar initialization to getIn; Zeus-controlled AI will not trigger the init. 2015-12-19 19:54:45 +01:00
XEH_initPost.sqf Changed mortar initialization to getIn; Zeus-controlled AI will not trigger the init. 2015-12-19 19:54:45 +01:00
XEH_postInit.sqf Mortar init functions 2015-12-19 02:18:35 +01:00
XEH_preInit.sqf Mortar init functions 2015-12-19 02:18:35 +01:00

ace_mk6mortar

Tweaks the Nk6 Mortar system.

Maintainers

The people responsible for merging changes to this component or answering potential questions.