mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
b5524fb3ee
* fixed ramp in /aircraft * added aragmx entry * added multiple medical entries * translated missileguidance * completed mk6mortar * changed Sanitaire to Médical in realisticnames also fixed some typos in there and had to rename some of the explosives (weren't fitting in boxes in game) * added myself to contributors |
||
---|---|---|
.. | ||
Data | ||
functions | ||
UI | ||
$PBOPREFIX$ | ||
ACE_Triggers.hpp | ||
CfgAmmo.hpp | ||
CfgEventHandlers.hpp | ||
CfgMagazines.hpp | ||
CfgModule.hpp | ||
CfgVehicles.hpp | ||
CfgWeapons.hpp | ||
config.cpp | ||
ExplosivesUI.hpp | ||
README.md | ||
script_component.hpp | ||
stringtable.xml | ||
XEH_postInit.sqf | ||
XEH_preInit.sqf |
ace_explosives
Completely replaces the vanilla explosives system, allowing precise placement and different trigger types.
Maintainers
The people responsible for merging changes to this component or answering potential questions.