ACE3/addons/medical
ulteq 048e5b6f6d Body bag cleanup:
* Increased the treatment time to match the animation duration
* Fixed the body bag alignment with the dead unit
2015-06-01 22:33:25 +02:00
..
data added APL pbo 2015-05-01 19:37:17 +02:00
functions Body bag cleanup: 2015-06-01 22:33:25 +02:00
sounds port inject sound 2015-04-15 22:16:54 +02:00
ui Convert Medical stringtable key names to lowercase 2015-04-30 22:01:09 +02:00
$PBOPREFIX$ Derp 2015-02-26 07:41:56 +01:00
ACE_Medical_Actions.hpp Convert Medical stringtable key names to lowercase 2015-04-30 22:01:09 +02:00
ACE_Medical_SelfActions.hpp Convert Medical stringtable key names to lowercase 2015-04-30 22:01:09 +02:00
ACE_Medical_Treatments.hpp Body bag cleanup: 2015-06-01 22:33:25 +02:00
ACE_Settings.hpp Fixed spelling of enableUnconsciousnessAI 2015-05-01 18:49:59 +02:00
CfgEventHandlers.hpp Use playerInventoryChanged instead of Take 2015-04-14 21:28:18 +02:00
CfgFactionClasses.hpp Stringtable modules 2015-05-12 18:25:40 +02:00
CfgSounds.hpp Improvements made to heart rate effects 2015-03-01 14:06:44 +01:00
CfgVehicles.hpp Remove tabs and repair errors @Glowbal found 2015-05-12 18:27:27 +02:00
CfgWeapons.hpp #1407 - Make Saline 500ml match mass blood/plasma 2015-05-27 16:23:25 -05:00
config.cpp Fix circular dependency - ModuleDescription 2015-05-30 00:31:07 -05:00
README.md Added readme 2015-03-01 10:36:52 +01:00
script_component.hpp Using setvar instead of event sync again 2015-04-20 21:58:27 +02:00
stringtable.xml Merge https://github.com/Macusercom/ACE3 into german-merge 2015-06-01 14:27:49 +02:00
XEH_init.sqf switched back to old init method 2015-04-19 17:28:47 +02:00
XEH_postInit.sqf Medical - Fix Unconscious Condition 2015-05-22 13:56:45 -05:00
XEH_preInit.sqf Switched to callbackPogress for treatment 2015-05-27 00:45:50 +02:00
XEH_respawn.sqf All instances of time and diagTicktime changed to ACE_time / ACE_diagTime. 2015-05-21 09:42:44 -07:00

ace_medical

Provides a basic and advanced medical system.

Maintainers

The people responsible for merging changes to this component or answering potential questions.