ACE3/addons/weather
D3L7A01 14b1ca5b83 Italian Translations (#7346)
* Add some translation eng to ita

* Translation eng-ita completed

Translation completed from English to Italian finally completed, I hope there is no problem but I would like to communicate that during the translation I carelessly "translated" and placed two names in objects, I leave you the id
1. STR_ACE_Medical_Blood_EnabledFor_Description
2. STR_ACE_Tracers_100Rnd_580x42_Drum_yellow
I hope I haven't done any damage :)
PS: Thanks again for this wonderful mod
Good luck with all upcoming updates

* Some erros(?)

Some erros(?) Rows 3 to 5 are highlighted red I hope there is no problem XD

* fix tabs first

* re-add moved

* fix merge

* Update stringtable.xml

* fix STR_ACE_Medical_Blood_EnabledFor_Description

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2020-01-02 21:52:40 -06:00
..
functions Weather - Add a 'check air temperature' action (#6154) 2019-12-12 22:31:51 +01:00
UI Weather - Add a 'check air temperature' action (#6154) 2019-12-12 22:31:51 +01:00
$PBOPREFIX$ weather: initial port of ACE2 features. variables names changed to use macros. 2015-01-20 20:18:40 -03:00
ACE_Settings.hpp Weather - Add a 'check air temperature' action (#6154) 2019-12-12 22:31:51 +01:00
CfgEventhandlers.hpp disable auto weather - bugging out ACE weather 2016-06-25 20:39:06 +02:00
CfgVehicles.hpp Weather - Add a 'check air temperature' action (#6154) 2019-12-12 22:31:51 +01:00
CfgWorlds.hpp add tanoa wind dir data, add comments 2016-06-12 07:30:38 +02:00
config.cpp only disable auto-weather settings by default, but keep them toggleable 2016-06-25 21:46:24 +02:00
init3DEN.sqf Remove rain, lightnings and wind sync (#5622) 2017-10-17 20:19:30 +02:00
initSettings.sqf French translation of the latest updates (#7321) 2019-12-28 09:58:52 -06:00
README.md README.md files added to all modules 2015-08-19 04:18:33 +02:00
RscTitles.hpp Privates, Headers, Merge 4 PFEH into one 2016-01-05 01:39:29 -06:00
script_component.hpp convert log macros to cba versions (#4282) 2016-10-02 12:55:31 +02:00
stringtable.xml Italian Translations (#7346) 2020-01-02 21:52:40 -06:00
XEH_postInit.sqf Weather - Major Cleanup (#5710) 2017-11-10 15:44:15 +01:00
XEH_postServerInit.sqf Weather - More natural temperature and humidity randomization (#5754) 2017-11-14 14:43:29 +01:00
XEH_preInit.sqf Weather - Add a 'check air temperature' action (#6154) 2019-12-12 22:31:51 +01:00
XEH_PREP.hpp Weather - Add a 'check air temperature' action (#6154) 2019-12-12 22:31:51 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_weather

This module simulates realistic weather effects, according to the geographical location of the map, the date and time. It also ensures that all players experience the same weather effects.

Maintainers

The people responsible for merging changes to this component or answering potential questions.