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https://github.com/acemod/ACE3.git
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14b1ca5b83
* Add some translation eng to ita * Translation eng-ita completed Translation completed from English to Italian finally completed, I hope there is no problem but I would like to communicate that during the translation I carelessly "translated" and placed two names in objects, I leave you the id 1. STR_ACE_Medical_Blood_EnabledFor_Description 2. STR_ACE_Tracers_100Rnd_580x42_Drum_yellow I hope I haven't done any damage :) PS: Thanks again for this wonderful mod Good luck with all upcoming updates * Some erros(?) Some erros(?) Rows 3 to 5 are highlighted red I hope there is no problem XD * fix tabs first * re-add moved * fix merge * Update stringtable.xml * fix STR_ACE_Medical_Blood_EnabledFor_Description Co-authored-by: PabstMirror <pabstmirror@gmail.com> |
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.. | ||
functions | ||
UI | ||
$PBOPREFIX$ | ||
ACE_Settings.hpp | ||
CfgEventhandlers.hpp | ||
CfgVehicles.hpp | ||
CfgWorlds.hpp | ||
config.cpp | ||
init3DEN.sqf | ||
initSettings.sqf | ||
README.md | ||
RscTitles.hpp | ||
script_component.hpp | ||
stringtable.xml | ||
XEH_postInit.sqf | ||
XEH_postServerInit.sqf | ||
XEH_preInit.sqf | ||
XEH_PREP.hpp | ||
XEH_preStart.sqf |
ace_weather
This module simulates realistic weather effects, according to the geographical location of the map, the date and time. It also ensures that all players experience the same weather effects.
Maintainers
The people responsible for merging changes to this component or answering potential questions.