mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
ee3a721429
* Update mk6mortar.md * Update docs/wiki/feature/mk6mortar.md Co-Authored-By: Blutze <37950828+Blutze@users.noreply.github.com> Co-authored-by: Jo David <github@jonathandavid.de> Co-authored-by: Blutze <37950828+Blutze@users.noreply.github.com>
61 lines
2.5 KiB
Markdown
61 lines
2.5 KiB
Markdown
---
|
|
layout: wiki
|
|
title: Mk6 Mortar
|
|
description: Improve the existing Mk6 Mortar.
|
|
group: feature
|
|
category: equipment
|
|
parent: wiki
|
|
mod: ace
|
|
version:
|
|
major: 3
|
|
minor: 0
|
|
patch: 0
|
|
---
|
|
|
|
## 1. Overview
|
|
|
|
### 1.1 Mk6 Mortar overhaul
|
|
ACE3 adds wind deflection for shells as well as a rangetable to accurately take out your target without the artillery computer. If ammunition handling is enabled, rounds must be loaded manually.
|
|
|
|
|
|
## 2. Usage
|
|
|
|
### 2.1 Switching charge
|
|
- Press <kbd>F</kbd> (Arma 3 default key bind `Fire Mode Switch`) to switch between charges
|
|
|
|
### 2.2 Opening the table
|
|
- Self interact <kbd>Ctrl</kbd> + <kbd>⊞ Win</kbd>
|
|
- Select `Equipment`.
|
|
- Select `Open 82mm Rangetable`.
|
|
|
|
### 2.2 Getting your shells to land where you want.
|
|
For this you need a `82mm Rangetable`, `Map Tools` and a `Vector 21` are also recommended.
|
|
|
|
|
|
- Get the distance and elevation difference between you and the target (you can use map tools).
|
|
- Select the charge you want to use (0 = close / 1 = medium / 2 = far).
|
|
- Open the `82mm Rangetable`
|
|
- Calculate the correct ELEV (elevation):
|
|
- Open the `82mm Rangetable` and click on the charge you are using.
|
|
- Find your range under the `RANGE` column
|
|
- Under the `ELEV` column find the number that matches your range, that's the base elevation you are going to work with.
|
|
- Under the `D ELEV for 100m DR` find the number that matches your ELEV and compensate:
|
|
- _Example_, if you're 200m above your target multiply the number by 2 and add it to your ELEV.
|
|
- If you're 200m below the target multiply the number by 2 and substract it to your ELEV.
|
|
- The higher the elevation the closer to you it will land.
|
|
- Once you finished calculating the ELEV align the barrel of the mortar with your target (directly looking at it) and set your ELEV to what you calculated by using <kbd>Page Up</kbd> and <kbd>Page Down</kbd>.
|
|
- Once the ELEV is correctly set and the barrel is facing the right direction, shoot and enjoy your bananas while watching hell rain on your enemies.
|
|
|
|
|
|
### 2.3 Loading the mortar
|
|
You need the proper mortar magazines in your inventory.
|
|
|
|
|
|
- Interact with the mortar by pressing the interaction key <kbd>⊞ Win</kbd> and looking near the muzzle.
|
|
- Select the `Load Mortar` action and then select the round type you want to load.
|
|
- If you want to unload the mortar without firing, interact near the muzzle again and select `Remove Round`. If there isn't space in your inventory for the round, it will be placed on the ground.
|
|
|
|
## 3. Dependencies
|
|
|
|
{% include dependencies_list.md component="mk6mortar" %}
|