ACE3/addons/explosives
2016-03-02 17:33:46 +01:00
..
Data Revert LoD Changes 2015-07-15 21:13:05 +02:00
functions Yet more fixes 2016-02-27 09:50:44 -03:00
UI second batch of icons 2015-03-23 20:02:35 +01:00
$PBOPREFIX$ Added $PBOPREFIX$ for explosives. 2015-01-12 13:42:02 +02:00
ACE_Settings.hpp final fixes 2015-06-15 20:55:49 +01:00
ACE_Triggers.hpp Standardize displayName for the M26/Mk26/M152/whatever this is 2016-01-15 11:47:40 +01:00
CfgAmmo.hpp Animate preplaced bottom attack SLAMs 2016-01-15 10:49:22 +01:00
CfgEventHandlers.hpp Replace and depreacate EFUNC(common,addScrollWheelEventHandler) with MouseZChanged Display EH 2016-03-02 17:33:46 +01:00
CfgMagazines.hpp Fix #3203 IEDs magically changing shape 2016-01-22 14:21:25 +01:00
CfgModule.hpp Add warning for duplicate setting modules. 2015-10-18 23:34:11 -05:00
CfgVehicles.hpp replace XEH_ENABLED macro with actual class, fix #3482, fix #3483 2016-03-01 17:05:00 +01:00
CfgWeapons.hpp Standardize displayName for the M26/Mk26/M152/whatever this is 2016-01-15 11:47:40 +01:00
config.cpp Fix Zeus modules not showing up 2016-01-13 15:40:39 +01:00
ExplosivesUI.hpp fix setVariable and getVariable capitalization 2015-11-30 17:27:09 +01:00
GUI_VirtualAmmo.hpp Working Demo 2015-07-14 00:24:55 -05:00
README.md Create README.md 2015-01-26 13:42:07 +01:00
script_component.hpp Add quick debug defines to all script_components 2016-01-28 23:26:02 -06:00
stringtable.xml Tweaked & added translations 2016-02-28 14:48:04 +01:00
XEH_missionDisplayLoad.sqf Replace and depreacate EFUNC(common,addScrollWheelEventHandler) with MouseZChanged Display EH 2016-03-02 17:33:46 +01:00
XEH_postInit.sqf Replace and depreacate EFUNC(common,addScrollWheelEventHandler) with MouseZChanged Display EH 2016-03-02 17:33:46 +01:00
XEH_preInit.sqf Resync mine orientations in JIP. Fix #3317 2016-02-23 09:53:38 -03:00
XEH_PREP.hpp precompile on game start 2016-02-22 15:20:36 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_explosives

Completely replaces the vanilla explosives system, allowing precise placement and different trigger types.

Maintainers

The people responsible for merging changes to this component or answering potential questions.