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bce0913019
* Cookoff - add function to get ammo Fix #4565 - Function adds virtual ammo for rearm vehicles Remove FUNC(secondaryExplosions) - which duplicatd detonateAmunition Tweak timeBetweenAmmoDetonation calculation to use all ammo, not just the current mag Allow GVAR(enableAmmoCookoff) effect to work with GVAR(enable)=false * Fix header * Cleanup getting ammo from turrets |
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.. | ||
functions | ||
sounds | ||
$PBOPREFIX$ | ||
ACE_Settings.hpp | ||
CfgAmmo.hpp | ||
CfgCloudlets.hpp | ||
CfgEden.hpp | ||
CfgEventHandlers.hpp | ||
CfgSFX.hpp | ||
CfgVehicles.hpp | ||
config.cpp | ||
script_component.hpp | ||
stringtable.xml | ||
XEH_postInit.sqf | ||
XEH_preInit.sqf | ||
XEH_PREP.hpp | ||
XEH_preStart.sqf |