ACE3/addons/repair/functions/fnc_getHitPointsToIgnore.sqf
jonpas 742626ff1a
General - Relative script_component.hpp includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00

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#include "..\script_component.hpp"
/*
* Author: commy2, kymckay, LinkIsGrim
* Get list of vehicle hitpoints to ignore
*
* Arguments:
* 0: Vehicle <OBJECT>
*
* Return Value:
* HitPoints to ignore <ARRAY>
*
* Example:
* [vehicle] call ace_repair_fnc_getHitpointsToIgnore
*
* Public: No
*/
params ["_vehicle"];
private _type = typeOf _vehicle;
TRACE_2("getHitPointsToIgnore",_vehicle,_type);
private _initializedClasses = missionNamespace getVariable [QGVAR(hitPointsToIgnoreInitializedClasses), createHashMap];
if (_type in _initializedClasses) exitWith {_initializedClasses get _type};
private _vehCfg = configOf _vehicle;
private _hitpointGroups = getArray (_vehCfg >> QGVAR(hitpointGroups));
private _turretPaths = ((fullCrew [_vehicle, "gunner", true]) + (fullCrew [_vehicle, "commander", true])) apply {_x # 3};
(getAllHitPointsDamage _vehicle) params [["_hitPoints", []], ["_hitSelections", []]];
// get hitpoints of wheels with their selections
([_vehicle] call FUNC(getWheelHitPointsWithSelections)) params ["_wheelHitPoints", "_wheelHitSelections"];
private _hitPointsToIgnore = [""]; // always ignore empty hitpoints
private _processedSelections = [];
{
private _selection = _x;
private _hitpoint = toLower (_hitPoints select _forEachIndex);
private _isWheelOrTrack = _selection in _wheelHitSelections || {_hitpoint in _wheelHitPoints} || {_hitpoint in TRACK_HITPOINTS};
if (_hitpoint isEqualTo "") then { // skip empty hitpoint
continue
};
if (_isWheelOrTrack && {_selection in _processedSelections || {_selection isEqualTo ""}}) then { // skip duplicate or empty selection wheel/track
TRACE_3("Skipping duplicate Wheel/Track or empty selection",_hitpoint,_forEachIndex,_selection);
/*#ifdef DEBUG_MODE_FULL
systemChat format ["Skipping duplicate wheel, hitpoint %1, index %2, selection %3", _hitpoint, _forEachIndex, _selection];
#endif*/
_hitPointsToIgnore pushBackUnique _hitpoint;
_processedSelections pushBack _selection;
continue
};
if ("glass" in _hitpoint) then { // skip glass
TRACE_3("Skipping glass",_hitpoint,_forEachIndex,_selection);
/*#ifdef DEBUG_MODE_FULL
systemChat format ["Skipping glass, hitpoint %1, index %2, selection %3", _hitpoint, _forEachIndex, _selection];
#endif*/
_hitPointsToIgnore pushBackUnique _hitpoint;
_processedSelections pushBack _selection;
continue
};
if (_hitpoint select [0,7] isEqualTo "hitera_" || {_hitpoint select [0,8] isEqualTo "hitslat_"} || {_hitpoint select [0,4] isEqualTo "era_"}) then { // skip era/slat
TRACE_3("Skipping ERA/Slat HitPoint",_hitpoint,_forEachIndex,_selection);
/*#ifdef DEBUG_MODE_FULL
systemChat format ["Skipping ERA/SLAT, hitpoint %1, index %2, selection %3", _hitpoint, _forEachIndex, _selection];
#endif*/
_hitPointsToIgnore pushBackUnique _hitpoint;
_processedSelections pushBack _selection;
continue
};
private _armorComponent = "";
if (_selection == "") then { // some hitpoints have empty selection but defined armor component (mostly RHS)
{
private _turretHitpointCfg = ([_vehCfg, _x] call CBA_fnc_getTurret) >> "HitPoints";
private _hitpointsCfg = "configName _x == _hitpoint" configClasses _turretHitpointCfg;
if (_hitpointsCfg isNotEqualTo []) exitWith {
TRACE_2("turret hitpoint configFound",_hitpoint,_x);
// only do turret hitpoints and stuff linked to visuals
if ((_hitpoint in ["hitturret", "hitgun"]) || {(getNumber (_hitpointsCfg # 0 >> "isGun")) == 1} || {(getNumber (_hitpointsCfg # 0 >> "isTurret")) == 1} || {(getText (_hitpointsCfg # 0 >> "visual")) != ""}) then {
_armorComponent = getText (_hitpointsCfg # 0 >> "armorComponent");
};
};
} forEach _turretPaths;
if (_armorComponent == "") then {
private _hitpointsCfg = "configName _x == _hitpoint" configClasses (_vehCfg >> "HitPoints");
if (_hitpointsCfg isNotEqualTo [] && {(getText (_hitpointsCfg # 0 >> "visual")) != ""}) then {
_armorComponent = getText (_hitpointsCfg # 0 >> "armorComponent");
};
};
};
if ((_selection == "") && {_armorComponent == ""}) then {
TRACE_3("Skipping no selection OR armor component",_hitpoint,_forEachIndex,_selection);
/*#ifdef DEBUG_MODE_FULL
systemChat format ["Skipping no selection OR armor component, hitpoint %1, index %2, selection %3", _hitpoint, _forEachIndex, _selection];
#endif*/
_hitPointsToIgnore pushBackUnique _hitpoint;
_processedSelections pushBack _selection;
continue
};
if (!(getText (_vehCfg >> "HitPoints" >> _hitpoint >> "depends") in ["", "0"])) then { // skip depends hitpoints, should be normalized by engine
TRACE_3("Skipping depends hitpoint",_hitpoint,_forEachIndex,_selection);
/*#ifdef DEBUG_MODE_FULL
systemChat format ["Skipping depends hitpoint, hitpoint %1, index %2, selection %3", _hitpoint, _forEachIndex, _selection];
#endif*/
private _groupIndex = _hitpointGroups findIf {_x # 0 == _hitpoint};
if (_groupIndex != -1) then {
ERROR_2("[%1] hitpoint [%2] is both a group-parent and a depends and will be unrepairable",_type,_hitpoint);
ERROR_1("group: %1",_hitpointGroups # _groupIndex);
};
_hitPointsToIgnore pushBackUnique _hitpoint;
_processedSelections pushBack _selection;
continue
};
if (ANY_OF(_hitpointGroups, ANY_OF(_x select 1, _x == _hitpoint))) then { // skip child hitpoints
TRACE_3("Skipping child hitpoint",_hitpoint,_forEachIndex,_selection);
/*#ifdef DEBUG_MODE_FULL
systemChat format ["Skipping child hitpoint, hitpoint %1, index %2, selection %3", _hitpoint, _forEachIndex, _selection];
#endif*/
_hitPointsToIgnore pushBackUnique _hitpoint;
_processedSelections pushBack _selection;
continue
};
_processedSelections pushBack _selection;
} forEach _hitSelections;
_initializedClasses set [_type, _hitPointsToIgnore];
missionNamespace setVariable [QGVAR(hitPointsToIgnoreInitializedClasses), _initializedClasses];
_hitPointsToIgnore